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ParticleSystem.limitCapacity
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How to use
limitCapacity
method
in
org.jbox2d.particle.ParticleSystem

Best Java code snippets using org.jbox2d.particle.ParticleSystem.limitCapacity (Showing top 4 results out of 315)

origin: libgdx/libgdx

public int createParticle(ParticleDef def) {
 if (m_count >= m_internalAllocatedCapacity) {
  int capacity = m_count != 0 ? 2 * m_count : Settings.minParticleBufferCapacity;
  capacity = limitCapacity(capacity, m_maxCount);
  capacity = limitCapacity(capacity, m_flagsBuffer.userSuppliedCapacity);
  capacity = limitCapacity(capacity, m_positionBuffer.userSuppliedCapacity);
  capacity = limitCapacity(capacity, m_velocityBuffer.userSuppliedCapacity);
  capacity = limitCapacity(capacity, m_colorBuffer.userSuppliedCapacity);
  capacity = limitCapacity(capacity, m_userDataBuffer.userSuppliedCapacity);
  if (m_internalAllocatedCapacity < capacity) {
   m_flagsBuffer.data =
origin: jbox2d/jbox2d

public int createParticle(ParticleDef def) {
 if (m_count >= m_internalAllocatedCapacity) {
  int capacity = m_count != 0 ? 2 * m_count : Settings.minParticleBufferCapacity;
  capacity = limitCapacity(capacity, m_maxCount);
  capacity = limitCapacity(capacity, m_flagsBuffer.userSuppliedCapacity);
  capacity = limitCapacity(capacity, m_positionBuffer.userSuppliedCapacity);
  capacity = limitCapacity(capacity, m_velocityBuffer.userSuppliedCapacity);
  capacity = limitCapacity(capacity, m_colorBuffer.userSuppliedCapacity);
  capacity = limitCapacity(capacity, m_userDataBuffer.userSuppliedCapacity);
  if (m_internalAllocatedCapacity < capacity) {
   m_flagsBuffer.data =
origin: andmizi/MobikeTags

public int createParticle(ParticleDef def) {
 if (m_count >= m_internalAllocatedCapacity) {
  int capacity = m_count != 0 ? 2 * m_count : Settings.minParticleBufferCapacity;
  capacity = limitCapacity(capacity, m_maxCount);
  capacity = limitCapacity(capacity, m_flagsBuffer.userSuppliedCapacity);
  capacity = limitCapacity(capacity, m_positionBuffer.userSuppliedCapacity);
  capacity = limitCapacity(capacity, m_velocityBuffer.userSuppliedCapacity);
  capacity = limitCapacity(capacity, m_colorBuffer.userSuppliedCapacity);
  capacity = limitCapacity(capacity, m_userDataBuffer.userSuppliedCapacity);
  if (m_internalAllocatedCapacity < capacity) {
   m_flagsBuffer.data =
origin: com.github.almasb/fxgl-physics

public int createParticle(ParticleDef def) {
  if (m_count >= m_internalAllocatedCapacity) {
    int capacity = m_count != 0 ? 2 * m_count : JBoxSettings.minParticleBufferCapacity;
    capacity = limitCapacity(capacity, m_maxCount);
    capacity = limitCapacity(capacity, m_flagsBuffer.userSuppliedCapacity);
    capacity = limitCapacity(capacity, m_positionBuffer.userSuppliedCapacity);
    capacity = limitCapacity(capacity, m_velocityBuffer.userSuppliedCapacity);
    capacity = limitCapacity(capacity, m_colorBuffer.userSuppliedCapacity);
    capacity = limitCapacity(capacity, m_userDataBuffer.userSuppliedCapacity);
    if (m_internalAllocatedCapacity < capacity) {
      m_flagsBuffer.data =
org.jbox2d.particleParticleSystemlimitCapacity

Popular methods of ParticleSystem

  • <init>
  • RotateBuffer
  • addContact
  • computeDepthForGroup
  • computeParticleCollisionEnergy
  • computeRelativeTag
  • computeTag
  • createParticle
  • createParticleGroup
  • destroyParticle
  • destroyParticleGroup
  • destroyParticlesInGroup
  • destroyParticleGroup,
  • destroyParticlesInGroup,
  • destroyParticlesInShape,
  • getCriticalPressure,
  • getCriticalVelocity,
  • getCriticalVelocitySquared,
  • getParticleColorBuffer,
  • getParticleCount,
  • getParticleDamping,
  • getParticleDensity

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