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Sweep.set
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How to use
set
method
in
org.jbox2d.common.Sweep

Best Java code snippets using org.jbox2d.common.Sweep.set (Showing top 10 results out of 315)

origin: libgdx/libgdx

  input.proxyA.set(fA.getShape(), indexA);
  input.proxyB.set(fB.getShape(), indexB);
  input.sweepA.set(bA.m_sweep);
  input.sweepB.set(bB.m_sweep);
  input.tMax = 1.0f;
Body bB = fB.getBody();
backup1.set(bA.m_sweep);
backup2.set(bB.m_sweep);
 bA.m_sweep.set(backup1);
 bB.m_sweep.set(backup2);
 bA.synchronizeTransform();
 bB.synchronizeTransform();
   backup1.set(other.m_sweep);
   if ((other.m_flags & Body.e_islandFlag) == 0) {
    other.advance(minAlpha);
    other.m_sweep.set(backup1);
    other.synchronizeTransform();
    continue;
    other.m_sweep.set(backup1);
    other.synchronizeTransform();
    continue;
origin: libgdx/libgdx

final DistanceProxy proxyB = input.proxyB;
sweepA.set(input.sweepA);
sweepB.set(input.sweepB);
origin: jbox2d/jbox2d

  input.proxyA.set(fA.getShape(), indexA);
  input.proxyB.set(fB.getShape(), indexB);
  input.sweepA.set(bA.m_sweep);
  input.sweepB.set(bB.m_sweep);
  input.tMax = 1.0f;
Body bB = fB.getBody();
backup1.set(bA.m_sweep);
backup2.set(bB.m_sweep);
 bA.m_sweep.set(backup1);
 bB.m_sweep.set(backup2);
 bA.synchronizeTransform();
 bB.synchronizeTransform();
   backup1.set(other.m_sweep);
   if ((other.m_flags & Body.e_islandFlag) == 0) {
    other.advance(minAlpha);
    other.m_sweep.set(backup1);
    other.synchronizeTransform();
    continue;
    other.m_sweep.set(backup1);
    other.synchronizeTransform();
    continue;
origin: jbox2d/jbox2d

final DistanceProxy proxyB = input.proxyB;
sweepA.set(input.sweepA);
sweepB.set(input.sweepB);
origin: andmizi/MobikeTags

  input.proxyA.set(fA.getShape(), indexA);
  input.proxyB.set(fB.getShape(), indexB);
  input.sweepA.set(bA.m_sweep);
  input.sweepB.set(bB.m_sweep);
  input.tMax = 1.0f;
Body bB = fB.getBody();
backup1.set(bA.m_sweep);
backup2.set(bB.m_sweep);
 bA.m_sweep.set(backup1);
 bB.m_sweep.set(backup2);
 bA.synchronizeTransform();
 bB.synchronizeTransform();
   backup1.set(other.m_sweep);
   if ((other.m_flags & Body.e_islandFlag) == 0) {
    other.advance(minAlpha);
    other.m_sweep.set(backup1);
    other.synchronizeTransform();
    continue;
    other.m_sweep.set(backup1);
    other.synchronizeTransform();
    continue;
origin: org.jbox2d/jbox2d-library

  input.proxyA.set(fA.getShape(), indexA);
  input.proxyB.set(fB.getShape(), indexB);
  input.sweepA.set(bA.m_sweep);
  input.sweepB.set(bB.m_sweep);
  input.tMax = 1.0f;
Body bB = fB.getBody();
backup1.set(bA.m_sweep);
backup2.set(bB.m_sweep);
 bA.m_sweep.set(backup1);
 bB.m_sweep.set(backup2);
 bA.synchronizeTransform();
 bB.synchronizeTransform();
   backup1.set(other.m_sweep);
   if ((other.m_flags & Body.e_islandFlag) == 0) {
    other.advance(minAlpha);
    other.m_sweep.set(backup1);
    other.synchronizeTransform();
    continue;
    other.m_sweep.set(backup1);
    other.synchronizeTransform();
    continue;
origin: andmizi/MobikeTags

final DistanceProxy proxyB = input.proxyB;
sweepA.set(input.sweepA);
sweepB.set(input.sweepB);
origin: com.github.almasb/fxgl-physics

final DistanceProxy proxyB = input.proxyB;
sweepA.set(input.sweepA);
sweepB.set(input.sweepB);
origin: org.jbox2d/jbox2d-library

final DistanceProxy proxyB = input.proxyB;
sweepA.set(input.sweepA);
sweepB.set(input.sweepB);
origin: com.github.almasb/fxgl-physics

    input.proxyA.set(fA.getShape(), indexA);
    input.proxyB.set(fB.getShape(), indexB);
    input.sweepA.set(bA.m_sweep);
    input.sweepB.set(bB.m_sweep);
    input.tMax = 1.0f;
Body bB = fB.getBody();
backup1.set(bA.m_sweep);
backup2.set(bB.m_sweep);
  bA.m_sweep.set(backup1);
  bB.m_sweep.set(backup2);
  bA.synchronizeTransform();
  bB.synchronizeTransform();
      backup1.set(other.m_sweep);
      if ((other.m_flags & Body.e_islandFlag) == 0) {
        other.advance(minAlpha);
        other.m_sweep.set(backup1);
        other.synchronizeTransform();
        continue;
        other.m_sweep.set(backup1);
        other.synchronizeTransform();
        continue;
org.jbox2d.commonSweepset

Popular methods of Sweep

  • advance
    Advance the sweep forward, yielding a new initial state.
  • getTransform
    Get the interpolated transform at a specific time.
  • normalize

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