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Mat33.solve22ToOut
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How to use
solve22ToOut
method
in
org.jbox2d.common.Mat33

Best Java code snippets using org.jbox2d.common.Mat33.solve22ToOut (Showing top 20 results out of 315)

origin: libgdx/libgdx

/**
 * Solve A * x = b, where b is a column vector. This is more efficient than computing the inverse
 * in one-shot cases.
 * 
 * @param b
 * @return
 */
public final Vec2 solve22(Vec2 b) {
 Vec2 x = new Vec2();
 solve22ToOut(b, x);
 return x;
}
origin: libgdx/libgdx

  final Vec2 rhs = pool.popVec2();
  rhs.set(m_mass.ez.x, m_mass.ez.y).mulLocal(m_impulse.z).subLocal(Cdot1);
  m_mass.solve22ToOut(rhs, temp);
  impulse.x = temp.x;
  impulse.y = temp.y;
  final Vec2 rhs = pool.popVec2();
  rhs.set(m_mass.ez.x, m_mass.ez.y).mulLocal(m_impulse.z).subLocal(Cdot1);
  m_mass.solve22ToOut(rhs, temp);
  impulse.x = temp.x;
  impulse.y = temp.y;
Vec2.crossToOutUnsafe(wB, m_rB, Cdot);
Cdot.addLocal(vB).subLocal(vA).subLocal(temp);
m_mass.solve22ToOut(Cdot.negateLocal(), impulse); // just leave negated
origin: jbox2d/jbox2d

/**
 * Solve A * x = b, where b is a column vector. This is more efficient than computing the inverse
 * in one-shot cases.
 * 
 * @param b
 * @return
 */
public final Vec2 solve22(Vec2 b) {
 Vec2 x = new Vec2();
 solve22ToOut(b, x);
 return x;
}
origin: libgdx/libgdx

b.set(Cdot1).negateLocal().subLocal(temp);
m_K.solve22ToOut(b, f2r);
f2r.addLocal(f1.x, f1.y);
m_impulse.x = f2r.x;
m_K.solve22ToOut(Cdot1.negateLocal(), df);
Cdot1.negateLocal();
origin: libgdx/libgdx

angularError = 0.0f;
K.solve22ToOut(C1, P);
P.negateLocal();
origin: org.jbox2d/jbox2d-library

/**
 * Solve A * x = b, where b is a column vector. This is more efficient than computing the inverse
 * in one-shot cases.
 * 
 * @param b
 * @return
 */
public final Vec2 solve22(Vec2 b) {
 Vec2 x = new Vec2();
 solve22ToOut(b, x);
 return x;
}
origin: andmizi/MobikeTags

/**
 * Solve A * x = b, where b is a column vector. This is more efficient than computing the inverse
 * in one-shot cases.
 * 
 * @param b
 * @return
 */
public final Vec2 solve22(Vec2 b) {
 Vec2 x = new Vec2();
 solve22ToOut(b, x);
 return x;
}
origin: com.github.almasb/fxgl-physics

/**
 * Solve A * x = b, where b is a column vector. This is more efficient than computing the inverse
 * in one-shot cases.
 *
 * @param b
 * @return
 */
public final Vec2 solve22(Vec2 b) {
  Vec2 x = new Vec2();
  solve22ToOut(b, x);
  return x;
}
origin: jbox2d/jbox2d

  final Vec2 rhs = pool.popVec2();
  rhs.set(m_mass.ez.x, m_mass.ez.y).mulLocal(m_impulse.z).subLocal(Cdot1);
  m_mass.solve22ToOut(rhs, temp);
  impulse.x = temp.x;
  impulse.y = temp.y;
  final Vec2 rhs = pool.popVec2();
  rhs.set(m_mass.ez.x, m_mass.ez.y).mulLocal(m_impulse.z).subLocal(Cdot1);
  m_mass.solve22ToOut(rhs, temp);
  impulse.x = temp.x;
  impulse.y = temp.y;
Vec2.crossToOutUnsafe(wB, m_rB, Cdot);
Cdot.addLocal(vB).subLocal(vA).subLocal(temp);
m_mass.solve22ToOut(Cdot.negateLocal(), impulse); // just leave negated
origin: jbox2d/jbox2d

b.set(Cdot1).negateLocal().subLocal(temp);
m_K.solve22ToOut(b, f2r);
f2r.addLocal(f1.x, f1.y);
m_impulse.x = f2r.x;
m_K.solve22ToOut(Cdot1.negateLocal(), df);
Cdot1.negateLocal();
origin: jbox2d/jbox2d

angularError = 0.0f;
K.solve22ToOut(C1, P);
P.negateLocal();
origin: andmizi/MobikeTags

  final Vec2 rhs = pool.popVec2();
  rhs.set(m_mass.ez.x, m_mass.ez.y).mulLocal(m_impulse.z).subLocal(Cdot1);
  m_mass.solve22ToOut(rhs, temp);
  impulse.x = temp.x;
  impulse.y = temp.y;
  final Vec2 rhs = pool.popVec2();
  rhs.set(m_mass.ez.x, m_mass.ez.y).mulLocal(m_impulse.z).subLocal(Cdot1);
  m_mass.solve22ToOut(rhs, temp);
  impulse.x = temp.x;
  impulse.y = temp.y;
Vec2.crossToOutUnsafe(wB, m_rB, Cdot);
Cdot.addLocal(vB).subLocal(vA).subLocal(temp);
m_mass.solve22ToOut(Cdot.negateLocal(), impulse); // just leave negated
origin: com.github.almasb/fxgl-physics

    final Vec2 rhs = pool.popVec2();
    rhs.set(m_mass.ez.x, m_mass.ez.y).mulLocal(m_impulse.z).subLocal(Cdot1);
    m_mass.solve22ToOut(rhs, temp);
    impulse.x = temp.x;
    impulse.y = temp.y;
    final Vec2 rhs = pool.popVec2();
    rhs.set(m_mass.ez.x, m_mass.ez.y).mulLocal(m_impulse.z).subLocal(Cdot1);
    m_mass.solve22ToOut(rhs, temp);
    impulse.x = temp.x;
    impulse.y = temp.y;
Vec2.crossToOutUnsafe(wB, m_rB, Cdot);
Cdot.addLocal(vB).subLocal(vA).subLocal(temp);
m_mass.solve22ToOut(Cdot.negateLocal(), impulse); // just leave negated
origin: org.jbox2d/jbox2d-library

  final Vec2 rhs = pool.popVec2();
  rhs.set(m_mass.ez.x, m_mass.ez.y).mulLocal(m_impulse.z).subLocal(Cdot1);
  m_mass.solve22ToOut(rhs, temp);
  impulse.x = temp.x;
  impulse.y = temp.y;
  final Vec2 rhs = pool.popVec2();
  rhs.set(m_mass.ez.x, m_mass.ez.y).mulLocal(m_impulse.z).subLocal(Cdot1);
  m_mass.solve22ToOut(rhs, temp);
  impulse.x = temp.x;
  impulse.y = temp.y;
Vec2.crossToOutUnsafe(wB, m_rB, Cdot);
Cdot.addLocal(vB).subLocal(vA).subLocal(temp);
m_mass.solve22ToOut(Cdot.negateLocal(), impulse); // just leave negated
origin: andmizi/MobikeTags

b.set(Cdot1).negateLocal().subLocal(temp);
m_K.solve22ToOut(b, f2r);
f2r.addLocal(f1.x, f1.y);
m_impulse.x = f2r.x;
m_K.solve22ToOut(Cdot1.negateLocal(), df);
Cdot1.negateLocal();
origin: org.jbox2d/jbox2d-library

b.set(Cdot1).negateLocal().subLocal(temp);
m_K.solve22ToOut(b, f2r);
f2r.addLocal(f1.x, f1.y);
m_impulse.x = f2r.x;
m_K.solve22ToOut(Cdot1.negateLocal(), df);
Cdot1.negateLocal();
origin: com.github.almasb/fxgl-physics

b.set(Cdot1).negateLocal().subLocal(temp);
m_K.solve22ToOut(b, f2r);
f2r.addLocal(f1.x, f1.y);
m_impulse.x = f2r.x;
m_K.solve22ToOut(Cdot1.negateLocal(), df);
Cdot1.negateLocal();
origin: com.github.almasb/fxgl-physics

angularError = 0.0f;
K.solve22ToOut(C1, P);
P.negateLocal();
origin: org.jbox2d/jbox2d-library

angularError = 0.0f;
K.solve22ToOut(C1, P);
P.negateLocal();
origin: andmizi/MobikeTags

angularError = 0.0f;
K.solve22ToOut(C1, P);
P.negateLocal();
org.jbox2d.commonMat33solve22ToOut

Javadoc

Solve A * x = b, where b is a column vector. This is more efficient than computing the inverse in one-shot cases.

Popular methods of Mat33

  • <init>
  • getInverse22
  • getSymInverse33
  • mul22ToOutUnsafe
  • mulToOutUnsafe
  • solve33ToOut
    Solve A * x = b, where b is a column vector. This is more efficient than computing the inverse in on

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