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Mat33.<init>
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org.jbox2d.common.Mat33
constructor

Best Java code snippets using org.jbox2d.common.Mat33.<init> (Showing top 10 results out of 315)

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}
origin: libgdx/libgdx

 protected Mat33 newInstance() { return new Mat33(); }
};
origin: libgdx/libgdx

protected PrismaticJoint(IWorldPool argWorld, PrismaticJointDef def) {
 super(argWorld, def);
 m_localAnchorA = new Vec2(def.localAnchorA);
 m_localAnchorB = new Vec2(def.localAnchorB);
 m_localXAxisA = new Vec2(def.localAxisA);
 m_localXAxisA.normalize();
 m_localYAxisA = new Vec2();
 Vec2.crossToOutUnsafe(1f, m_localXAxisA, m_localYAxisA);
 m_referenceAngle = def.referenceAngle;
 m_impulse = new Vec3();
 m_motorMass = 0.0f;
 m_motorImpulse = 0.0f;
 m_lowerTranslation = def.lowerTranslation;
 m_upperTranslation = def.upperTranslation;
 m_maxMotorForce = def.maxMotorForce;
 m_motorSpeed = def.motorSpeed;
 m_enableLimit = def.enableLimit;
 m_enableMotor = def.enableMotor;
 m_limitState = LimitState.INACTIVE;
 m_K = new Mat33();
 m_axis = new Vec2();
 m_perp = new Vec2();
}
origin: jbox2d/jbox2d

 protected Mat33 newInstance() { return new Mat33(); }
};
origin: com.github.almasb/fxgl-physics

  protected Mat33 newInstance() {
    return new Mat33();
  }
};
origin: andmizi/MobikeTags

 protected Mat33 newInstance() { return new Mat33(); }
};
origin: org.jbox2d/jbox2d-library

 protected Mat33 newInstance() { return new Mat33(); }
};
origin: jbox2d/jbox2d

protected PrismaticJoint(IWorldPool argWorld, PrismaticJointDef def) {
 super(argWorld, def);
 m_localAnchorA = new Vec2(def.localAnchorA);
 m_localAnchorB = new Vec2(def.localAnchorB);
 m_localXAxisA = new Vec2(def.localAxisA);
 m_localXAxisA.normalize();
 m_localYAxisA = new Vec2();
 Vec2.crossToOutUnsafe(1f, m_localXAxisA, m_localYAxisA);
 m_referenceAngle = def.referenceAngle;
 m_impulse = new Vec3();
 m_motorMass = 0.0f;
 m_motorImpulse = 0.0f;
 m_lowerTranslation = def.lowerTranslation;
 m_upperTranslation = def.upperTranslation;
 m_maxMotorForce = def.maxMotorForce;
 m_motorSpeed = def.motorSpeed;
 m_enableLimit = def.enableLimit;
 m_enableMotor = def.enableMotor;
 m_limitState = LimitState.INACTIVE;
 m_K = new Mat33();
 m_axis = new Vec2();
 m_perp = new Vec2();
}
origin: andmizi/MobikeTags

protected PrismaticJoint(IWorldPool argWorld, PrismaticJointDef def) {
 super(argWorld, def);
 m_localAnchorA = new Vec2(def.localAnchorA);
 m_localAnchorB = new Vec2(def.localAnchorB);
 m_localXAxisA = new Vec2(def.localAxisA);
 m_localXAxisA.normalize();
 m_localYAxisA = new Vec2();
 Vec2.crossToOutUnsafe(1f, m_localXAxisA, m_localYAxisA);
 m_referenceAngle = def.referenceAngle;
 m_impulse = new Vec3();
 m_motorMass = 0.0f;
 m_motorImpulse = 0.0f;
 m_lowerTranslation = def.lowerTranslation;
 m_upperTranslation = def.upperTranslation;
 m_maxMotorForce = def.maxMotorForce;
 m_motorSpeed = def.motorSpeed;
 m_enableLimit = def.enableLimit;
 m_enableMotor = def.enableMotor;
 m_limitState = LimitState.INACTIVE;
 m_K = new Mat33();
 m_axis = new Vec2();
 m_perp = new Vec2();
}
origin: com.github.almasb/fxgl-physics

protected PrismaticJoint(IWorldPool argWorld, PrismaticJointDef def) {
  super(argWorld, def);
  m_localAnchorA = new Vec2(def.localAnchorA);
  m_localAnchorB = new Vec2(def.localAnchorB);
  m_localXAxisA = new Vec2(def.localAxisA);
  m_localXAxisA.normalize();
  m_localYAxisA = new Vec2();
  Vec2.crossToOutUnsafe(1f, m_localXAxisA, m_localYAxisA);
  m_referenceAngle = def.referenceAngle;
  m_impulse = new Vec3();
  m_motorMass = 0.0f;
  m_motorImpulse = 0.0f;
  m_lowerTranslation = def.lowerTranslation;
  m_upperTranslation = def.upperTranslation;
  m_maxMotorForce = def.maxMotorForce;
  m_motorSpeed = def.motorSpeed;
  m_enableLimit = def.enableLimit;
  m_enableMotor = def.enableMotor;
  m_limitState = LimitState.INACTIVE;
  m_K = new Mat33();
  m_axis = new Vec2();
  m_perp = new Vec2();
}
origin: org.jbox2d/jbox2d-library

protected PrismaticJoint(IWorldPool argWorld, PrismaticJointDef def) {
 super(argWorld, def);
 m_localAnchorA = new Vec2(def.localAnchorA);
 m_localAnchorB = new Vec2(def.localAnchorB);
 m_localXAxisA = new Vec2(def.localAxisA);
 m_localXAxisA.normalize();
 m_localYAxisA = new Vec2();
 Vec2.crossToOutUnsafe(1f, m_localXAxisA, m_localYAxisA);
 m_referenceAngle = def.referenceAngle;
 m_impulse = new Vec3();
 m_motorMass = 0.0f;
 m_motorImpulse = 0.0f;
 m_lowerTranslation = def.lowerTranslation;
 m_upperTranslation = def.upperTranslation;
 m_maxMotorForce = def.maxMotorForce;
 m_motorSpeed = def.motorSpeed;
 m_enableLimit = def.enableLimit;
 m_enableMotor = def.enableMotor;
 m_limitState = LimitState.INACTIVE;
 m_K = new Mat33();
 m_axis = new Vec2();
 m_perp = new Vec2();
}
org.jbox2d.commonMat33<init>

Popular methods of Mat33

  • getInverse22
  • getSymInverse33
  • mul22ToOutUnsafe
  • mulToOutUnsafe
  • solve22ToOut
    Solve A * x = b, where b is a column vector. This is more efficient than computing the inverse in on
  • solve33ToOut
    Solve A * x = b, where b is a column vector. This is more efficient than computing the inverse in on

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