manifold.points[0].id.zero();
mpoint.localPoint.x = circlep.x; mpoint.localPoint.y = circlep.y; mpoint.id.zero(); manifold.localPoint.set(v1); manifold.points[0].localPoint.set(circlep); manifold.points[0].id.zero(); } else if (u2 <= 0.0f) { manifold.localPoint.set(v2); manifold.points[0].localPoint.set(circlep); manifold.points[0].id.zero(); } else { manifold.points[0].id.zero();
manifold.points[0].id.zero();
mpoint.localPoint.x = circlep.x; mpoint.localPoint.y = circlep.y; mpoint.id.zero(); manifold.localPoint.set(v1); manifold.points[0].localPoint.set(circlep); manifold.points[0].id.zero(); } else if (u2 <= 0.0f) { manifold.localPoint.set(v2); manifold.points[0].localPoint.set(circlep); manifold.points[0].id.zero(); } else { manifold.points[0].id.zero();
manifold.points[0].id.zero();
manifold.points[0].id.zero();
mpoint.localPoint.x = circlep.x; mpoint.localPoint.y = circlep.y; mpoint.id.zero(); manifold.localPoint.set(v1); manifold.points[0].localPoint.set(circlep); manifold.points[0].id.zero(); } else if (u2 <= 0.0f) { manifold.localPoint.set(v2); manifold.points[0].localPoint.set(circlep); manifold.points[0].id.zero(); } else { manifold.points[0].id.zero();
mpoint.localPoint.x = circlep.x; mpoint.localPoint.y = circlep.y; mpoint.id.zero(); manifold.localPoint.set(v1); manifold.points[0].localPoint.set(circlep); manifold.points[0].id.zero(); } else if (u2 <= 0.0f) { manifold.localPoint.set(v2); manifold.points[0].localPoint.set(circlep); manifold.points[0].id.zero(); } else { manifold.points[0].id.zero();
mpoint.localPoint.x = circlep.x; mpoint.localPoint.y = circlep.y; mpoint.id.zero(); manifold.localPoint.set(v1); manifold.points[0].localPoint.set(circlep); manifold.points[0].id.zero(); } else if (u2 <= 0.0f) { manifold.localPoint.set(v2); manifold.points[0].localPoint.set(circlep); manifold.points[0].id.zero(); } else { manifold.points[0].id.zero();
manifold.points[0].id.zero();