- <init>
The only constructor available. It requires you to immediately set all it's
values.
- getX
Get the X-ordinate at the given level: X=[0, (2^tileLevel) - 1].
- getY
Get the Y-ordinate at the given level: Y=[0, (2^tileLevel) - 1].
- getTileLevel
Get the tiling depth level. Where 0 means the top level. Make sure this is
always a positive integer
- toString
Return the values as a readable text: TileLevel-X-Y.
- clone
Create a clone from this object.
- setX
The X-ordinate at the given level: X=[0, (2^tileLevel) - 1].
- setY
The Y-ordinate at the given level: Y=[0, (2^tileLevel) - 1].