map.put(current.getVertexIndex(), new Pair<>(fMask, MaskState.Active)); } else { VertexIndices[] inputVertices = current.getInputVertices();
for (int v = 0; v < vertices.length; v++) { GraphVertex vertex = vertices[v]; VertexIndices[] indices = vertex.getInputVertices();
VertexIndices[] inputs = gv.getInputVertices(); if (inputs != null && inputs.length > 0) { for (int j = 0; j < inputs.length; j++) { allFrozen.add(gv.getVertexName()); VertexIndices[] inputs = gv.getInputVertices(); if (inputs != null && inputs.length > 0) { for (int j = 0; j < inputs.length; j++) { VertexIndices[] inputs = gv.getInputVertices(); for (int j = 0; j < inputs.length; j++) { int inputVertexIdx = inputs[j].getVertexIndex();
for (int v = 0; v < vertices.length; v++) { GraphVertex vertex = vertices[v]; VertexIndices[] indices = vertex.getInputVertices();
VertexIndices[] inputs = gv.getInputVertices(); if (inputs != null && inputs.length > 0) { for (int j = 0; j < inputs.length; j++) {
VertexIndices[] inputVertices = current.getInputVertices();