private void writePlainGeometry( RenderableGeometry renderableGeometry, DataOutputStream out )
throws IOException {
writeStyle( renderableGeometry.getStyle(), out );
out.writeInt( renderableGeometry.getOpenGLType() );
FloatBuffer fb = getBuffer( renderableGeometry.getCoordBuffer(), renderableGeometry.getCoordPosition(),
renderableGeometry.getOrdinateCount(), VertexType.VertexCoordinates );
writeFloatBuffer( fb, out, VertexType.VertexCoordinates );
fb = getBuffer( renderableGeometry.getNormalBuffer(), renderableGeometry.getNormalPosition(),
renderableGeometry.getOrdinateCount(), VertexType.Normals );
writeFloatBuffer( fb, out, VertexType.Normals );
}