/** * this function returns all colors in a hastable. It's not implemented as a * static member/statically initialized because that would be dirty in a * server environment as it is intended. This means you'll eat the time * it takes to create it once per request but you will not hold onto it * if you have none of those requests. * * @return a Map containing all colors keyed by String gnumeric-like triplets */ public static Map<String,HSSFColor> getTripletHash() { return createColorsByHexStringMap(); }
/** * this function returns all colors in a hastable. Its not implemented as a * static member/staticly initialized because that would be dirty in a * server environment as it is intended. This means you'll eat the time * it takes to create it once per request but you will not hold onto it * if you have none of those requests. * * @return a hashtable containing all colors keyed by String gnumeric-like triplets */ public final static Hashtable<String,HSSFColor> getTripletHash() { return createColorsByHexStringMap(); }
/** * this function returns all colors in a hastable. It's not implemented as a * static member/statically initialized because that would be dirty in a * server environment as it is intended. This means you'll eat the time * it takes to create it once per request but you will not hold onto it * if you have none of those requests. * * @return a Map containing all colors keyed by String gnumeric-like triplets */ public static Map<String,HSSFColor> getTripletHash() { return createColorsByHexStringMap(); }
/** * this function returns all colors in a hastable. Its not implemented as a * static member/staticly initialized because that would be dirty in a * server environment as it is intended. This means you'll eat the time * it takes to create it once per request but you will not hold onto it * if you have none of those requests. * * @return a hashtable containing all colors keyed by String gnumeric-like triplets */ public final static Hashtable<String,HSSFColor> getTripletHash() { return createColorsByHexStringMap(); }