} else { stateNameHandler.checkNameUniqueness(currentPattern.getName()); lastSink = convertPattern(lastSink);
lastSink = notNext; } else { lastSink = convertPattern(lastSink);
lastSink = notNext; } else { lastSink = convertPattern(lastSink);
currentPattern = groupPattern.getRawPattern(); lastSink = createMiddleStates(lastSink); lastSink = convertPattern(lastSink); if (isOptional) {
currentPattern = groupPattern.getRawPattern(); lastSink = createMiddleStates(lastSink); lastSink = convertPattern(lastSink); if (isOptional) {
/** * Create the states for the group pattern as a looping one. * * @param groupPattern the group pattern to create the states for * @param sinkState the state that the group pattern being converted should point to * @return the first state of the states of the group pattern */ private State<T> createLoopingGroupPatternState( final GroupPattern<T, ?> groupPattern, final State<T> sinkState) { final IterativeCondition<T> proceedCondition = getTrueFunction(); Pattern<T, ?> oldCurrentPattern = currentPattern; Pattern<T, ?> oldFollowingPattern = followingPattern; GroupPattern<T, ?> oldGroupPattern = currentGroupPattern; final State<T> dummyState = createState(currentPattern.getName(), State.StateType.Normal); State<T> lastSink = dummyState; currentGroupPattern = groupPattern; currentPattern = groupPattern.getRawPattern(); lastSink = createMiddleStates(lastSink); lastSink = convertPattern(lastSink); lastSink.addProceed(sinkState, proceedCondition); dummyState.addProceed(lastSink, proceedCondition); currentPattern = oldCurrentPattern; followingPattern = oldFollowingPattern; currentGroupPattern = oldGroupPattern; return lastSink; }
/** * Create the states for the group pattern as a looping one. * * @param groupPattern the group pattern to create the states for * @param sinkState the state that the group pattern being converted should point to * @return the first state of the states of the group pattern */ private State<T> createLoopingGroupPatternState( final GroupPattern<T, ?> groupPattern, final State<T> sinkState) { final IterativeCondition<T> proceedCondition = getTrueFunction(); Pattern<T, ?> oldCurrentPattern = currentPattern; Pattern<T, ?> oldFollowingPattern = followingPattern; GroupPattern<T, ?> oldGroupPattern = currentGroupPattern; final State<T> dummyState = createState(currentPattern.getName(), State.StateType.Normal); State<T> lastSink = dummyState; currentGroupPattern = groupPattern; currentPattern = groupPattern.getRawPattern(); lastSink = createMiddleStates(lastSink); lastSink = convertPattern(lastSink); lastSink.addProceed(sinkState, proceedCondition); dummyState.addProceed(lastSink, proceedCondition); currentPattern = oldCurrentPattern; followingPattern = oldFollowingPattern; currentGroupPattern = oldGroupPattern; return lastSink; }
/** * Creates the Start {@link State} of the resulting NFA graph. * * @param sinkState the state that Start state should point to (always first state of middle states) * @return created state */ @SuppressWarnings("unchecked") private State<T> createStartState(State<T> sinkState) { stateNameHandler.checkNameUniqueness(currentPattern.getName()); final State<T> beginningState = convertPattern(sinkState); beginningState.makeStart(); return beginningState; }
/** * Creates the Start {@link State} of the resulting NFA graph. * * @param sinkState the state that Start state should point to (always first state of middle states) * @return created state */ @SuppressWarnings("unchecked") private State<T> createStartState(State<T> sinkState) { final State<T> beginningState = convertPattern(sinkState); beginningState.makeStart(); return beginningState; }
/** * Creates the Start {@link State} of the resulting NFA graph. * * @param sinkState the state that Start state should point to (always first state of middle states) * @return created state */ @SuppressWarnings("unchecked") private State<T> createStartState(State<T> sinkState) { final State<T> beginningState = convertPattern(sinkState); beginningState.makeStart(); return beginningState; }
lastSink = notNext; } else { lastSink = convertPattern(lastSink);
currentPattern = groupPattern.getRawPattern(); lastSink = createMiddleStates(lastSink); lastSink = convertPattern(lastSink); if (isOptional) {
/** * Create the states for the group pattern as a looping one. * * @param groupPattern the group pattern to create the states for * @param sinkState the state that the group pattern being converted should point to * @return the first state of the states of the group pattern */ private State<T> createLoopingGroupPatternState( final GroupPattern<T, ?> groupPattern, final State<T> sinkState) { final IterativeCondition<T> proceedCondition = getTrueFunction(); Pattern<T, ?> oldCurrentPattern = currentPattern; Pattern<T, ?> oldFollowingPattern = followingPattern; GroupPattern<T, ?> oldGroupPattern = currentGroupPattern; final State<T> dummyState = createState(currentPattern.getName(), State.StateType.Normal); State<T> lastSink = dummyState; currentGroupPattern = groupPattern; currentPattern = groupPattern.getRawPattern(); lastSink = createMiddleStates(lastSink); lastSink = convertPattern(lastSink); lastSink.addProceed(sinkState, proceedCondition); dummyState.addProceed(lastSink, proceedCondition); currentPattern = oldCurrentPattern; followingPattern = oldFollowingPattern; currentGroupPattern = oldGroupPattern; return lastSink; }
/** * Creates the Start {@link State} of the resulting NFA graph. * * @param sinkState the state that Start state should point to (always first state of middle states) * @return created state */ @SuppressWarnings("unchecked") private State<T> createStartState(State<T> sinkState) { final State<T> beginningState = convertPattern(sinkState); beginningState.makeStart(); return beginningState; }