float [] offsets = CSSUtilities.convertClip(e); if (offsets == null) { // clip:auto clip = new Rectangle2D.Float(x, y, w, h);
float [] offsets = CSSUtilities.convertClip(e); if (offsets == null) { // clip:auto clip = new Rectangle2D.Float(x, y, w, h);
float [] offsets = CSSUtilities.convertClip(e); if (offsets == null) { // clip:auto clip = new Rectangle2D.Float(x, y, w, h);
float [] offsets = CSSUtilities.convertClip(markerElement); if (offsets == null) { // clip:auto markerClip
float [] offsets = CSSUtilities.convertClip(markerElement); if (offsets == null) { // clip:auto markerClip
float [] offsets = CSSUtilities.convertClip(markerElement); if (offsets == null) { // clip:auto markerClip
float [] offsets = CSSUtilities.convertClip(e); if (offsets == null) { // clip:auto clip = new Rectangle2D.Float(x, y, w, h);
float [] offsets = CSSUtilities.convertClip(e); if (offsets == null) { // clip:auto clip = new Rectangle2D.Float(x, y, w, h);
float [] offsets = CSSUtilities.convertClip(e); if (offsets == null) { // clip:auto clip = new Rectangle2D.Float(x, y, w, h);
float [] offsets = CSSUtilities.convertClip(e); if (offsets == null) { // clip:auto clip = new Rectangle2D.Float(x, y, w, h);
float [] offsets = CSSUtilities.convertClip(e); if (offsets == null) { // clip:auto clip = new Rectangle2D.Float(x, y, w, h);
float [] offsets = CSSUtilities.convertClip(e); if (offsets == null) { // clip:auto clip = new Rectangle2D.Float(x, y, w, h);