PathNodeType pathnodetype = this.nodeProcessor.getPathNodeType(this.world, k, y - 1, l, this.entity, sizeX, sizeY, sizeZ, true, true); if (pathnodetype == PathNodeType.LAVA) { return false; pathnodetype = this.nodeProcessor.getPathNodeType(this.world, k, y, l, this.entity, sizeX, sizeY, sizeZ, true, true); float f = this.entity.getPathPriority(pathnodetype);
PathNodeType pathnodetype = this.nodeProcessor.getPathNodeType(this.world, k, y - 1, l, this.entity, sizeX, sizeY, sizeZ, true, true); if (pathnodetype == PathNodeType.LAVA) { return false; pathnodetype = this.nodeProcessor.getPathNodeType(this.world, k, y, l, this.entity, sizeX, sizeY, sizeZ, true, true); float f = this.entity.getPathPriority(pathnodetype);
NodeProcessor nodeProcessor = navigator.getNodeProcessor(); if (nodeProcessor != null && nodeProcessor.getPathNodeType(this.entity.world, MathHelper.floor(this.entity.posX + moveX), MathHelper.floor(this.entity.posY), MathHelper.floor(this.entity.posZ + moveZ)) != PathNodeType.WALKABLE) { this.moveForward = 0.9F; this.moveStrafe = 0.0F;