@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
UUID cardId = this.getTargetPointer().getFirst(game, source);
new ReturnFromGraveyardToBattlefieldTargetEffect().apply(game, source);
Permanent permanent = game.getPermanent(cardId);
if (permanent != null) {
ContinuousEffectImpl effect = new BecomesColorTargetEffect(ObjectColor.BLACK, Duration.WhileOnBattlefield);
effect.setTargetPointer(new FixedTarget(permanent, game));
game.addEffect(effect, source);
effect = new BecomesCreatureTypeTargetEffect(Duration.WhileOnBattlefield, SubType.NIGHTMARE, false);
effect.setTargetPointer(new FixedTarget(permanent, game));
game.addEffect(effect, source);
}
return true;
}
return false;
}
}