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EpicEffect.<init>
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mage.abilities.effects.common.EpicEffect
constructor

Best Java code snippets using mage.abilities.effects.common.EpicEffect.<init> (Showing top 6 results out of 315)

origin: magefree/mage

  @Override
  public EpicEffect copy() {
    return new EpicEffect(this);
  }
}
origin: magefree/mage

public EnduringIdeal(UUID ownerId, CardSetInfo setInfo) {
  super(ownerId,setInfo,new CardType[]{CardType.SORCERY},"{5}{W}{W}");
  // Search your library for an enchantment card and put it onto the battlefield. Then shuffle your library.
  this.getSpellAbility().addEffect(new EnduringIdealEffect());
  // Epic
  this.getSpellAbility().addEffect(new EpicEffect());
}
origin: magefree/mage

public EndlessSwarm(UUID ownerId, CardSetInfo setInfo) {
  super(ownerId,setInfo,new CardType[]{CardType.SORCERY},"{5}{G}{G}{G}");
  // Create a 1/1 green Snake creature token for each card in your hand.
  this.getSpellAbility().addEffect(new CreateTokenEffect(new SnakeToken(), CardsInControllerHandCount.instance));
  
  // Epic
  this.getSpellAbility().addEffect(new EpicEffect());
  
}
origin: magefree/mage

public UndyingFlames(UUID ownerId, CardSetInfo setInfo) {
  super(ownerId, setInfo, new CardType[]{CardType.SORCERY}, "{4}{R}{R}");
  // Exile cards from the top of your library until you exile a nonland card. Undying Flames deals damage to any target equal to that card's converted mana cost.
  this.getSpellAbility().addEffect(new UndyingFlamesEffect());
  this.getSpellAbility().addTarget(new TargetAnyTarget());
  // Epic
  this.getSpellAbility().addEffect(new EpicEffect());
}
origin: magefree/mage

public NeverendingTorment(UUID ownerId, CardSetInfo setInfo) {
  super(ownerId,setInfo,new CardType[]{CardType.SORCERY},"{4}{B}{B}");
  // Search target player's library for X cards, where X is the number of cards in your hand, and exile them. Then that player shuffles their library.
  this.getSpellAbility().addEffect(new NeverendingTormentEffect());
  this.getSpellAbility().addTarget(new TargetPlayer());
  // Epic
  this.getSpellAbility().addEffect(new EpicEffect());
}
origin: magefree/mage

public EternalDominion(UUID ownerId, CardSetInfo setInfo) {
  super(ownerId, setInfo, new CardType[]{CardType.SORCERY}, "{7}{U}{U}{U}");
  // Search target opponent's library for an artifact, creature, enchantment, or land card.
  // Put that card onto the battlefield under your control. Then that player shuffles their library.
  this.getSpellAbility().addEffect(new EternalDominionEffect());
  this.getSpellAbility().addTarget(new TargetOpponent());
  // Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps
  // for the rest of the game, copy this spell except for its epic ability. If the spell has targets, you may choose new targets for the copy)
  this.getSpellAbility().addEffect(new EpicEffect());
}
mage.abilities.effects.commonEpicEffect<init>

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