private void applyLayer(List<ContinuousEffect> activeLayerEffects, Layer currentLayer, Game game) {
List<ContinuousEffect> layer = filterLayeredEffects(activeLayerEffects, currentLayer);
if (!layer.isEmpty()) {
int numberOfEffects = layer.size();
Set<UUID> appliedEffects = new HashSet<>();
Map<ContinuousEffect, Set<UUID>> waitingEffects = new LinkedHashMap<>();
for (ContinuousEffect effect : layer) {
if (numberOfEffects > 1) {
Set<UUID> dependentTo = effect.isDependentTo(layer);
if (!appliedEffects.containsAll(dependentTo)) {
waitingEffects.put(effect, dependentTo);
continue;
}
}
applyContinuousEffect(effect, currentLayer, game);
appliedEffects.add(effect.getId());
if (!waitingEffects.isEmpty()) {
for (Entry<ContinuousEffect, Set<UUID>> entry : waitingEffects.entrySet()) {
if (appliedEffects.containsAll(entry.getValue())) {
applyContinuousEffect(entry.getKey(), currentLayer, game);
appliedEffects.add(entry.getKey().getId());
}
}
}
}
}
}