public KormusBell(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.ARTIFACT}, "{4}");
ContinuousEffect effect = new BecomesCreatureAllEffect(
new CreatureToken(1, 1, "1/1 black creature").withColor("B"),
"lands", new FilterPermanent(SubType.SWAMP, "Swamps"), Duration.WhileOnBattlefield, true);
effect.setDependedToType(DependencyType.BecomeSwamp);
effect.addDependedToType(DependencyType.BecomeIsland);
effect.addDependedToType(DependencyType.BecomeMountain);
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, effect));
}