@Override public synchronized boolean pauseRenderingAction() { final boolean animatorPaused; savedAnimator = GLWindow.this.getAnimator(); if ( null != savedAnimator ) { animatorPaused = savedAnimator.pause(); } else { animatorPaused = false; } return animatorPaused; }
final boolean isPaused = isAnimatorAnimatingOnOtherThread() && animatorCtrl.pause(); final GLEventListener[] res = new GLEventListener[] { null }; final Runnable action = new Runnable() {
/** * Principal helper method which runs {@link #disposeAllGLEventListener(GLAutoDrawable, boolean)} * with the context made current. * <p> * If an {@link GLAnimatorControl} is being attached and the current thread is different * than {@link GLAnimatorControl#getThread() the animator's thread}, it is paused during the operation. * </p> * * @param autoDrawable * @param context * @param remove */ public final void disposeAllGLEventListener(final GLAutoDrawable autoDrawable, final GLDrawable drawable, final GLContext context, final boolean remove) { final boolean isPaused = isAnimatorAnimatingOnOtherThread() && animatorCtrl.pause(); final Runnable action = new Runnable() { @Override public void run() { disposeAllGLEventListener(autoDrawable, remove); } }; invokeGL(drawable, context, action, nop); if(isPaused) { animatorCtrl.resume(); } }
final GLAnimatorControl animator = getAnimator(); if(null!=animator) { animatorPaused = animator.pause(); } else { animatorPaused = false;
if(null!=animator) { animatorPaused = animator.pause(); } else { animatorPaused = false;
final boolean destAnimPaused; if( null != destAnim ) { destAnimPaused = destAnim.pause();
final boolean isPaused = ctrl.pause(); destroy(); if(isPaused) {
if(null!=animator) { animatorPaused = animator.pause(); } else { animatorPaused = false;