((fetchedFormat == GL.GL_RGB) ? "GL_RGB" : "GL_RGBA") + ")"); gl.glGetTexImage(GL.GL_TEXTURE_2D, 0, fetchedFormat, GL.GL_UNSIGNED_BYTE, res);
((fetchedFormat == GL.GL_RGB) ? "GL_RGB" : "GL_RGBA") + ")"); gl.glGetTexImage(GL.GL_TEXTURE_2D, 0, fetchedFormat, GL.GL_UNSIGNED_BYTE, res);