gl.glGetCompressedTexImage(GL.GL_TEXTURE_2D, 0, res); data = new TextureData(gl.getGLProfile(), internalFormat, width, height, border, internalFormat, GL.GL_UNSIGNED_BYTE, false, true, true, res, null);
gl.glGetCompressedTexImage(GL.GL_TEXTURE_2D, 0, res); data = new TextureData(gl.getGLProfile(), internalFormat, width, height, border, internalFormat, GL.GL_UNSIGNED_BYTE, false, true, true, res, null);