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CheckMenuItem.isSelected
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How to use
isSelected
method
in
javafx.scene.control.CheckMenuItem

Best Java code snippets using javafx.scene.control.CheckMenuItem.isSelected (Showing top 5 results out of 315)

origin: com.github.almasb/fxgl-base

public void onTrackClicks(ActionEvent event) {
  CheckMenuItem item = (CheckMenuItem) event.getSource();
  if (item.isSelected()) {
    //app.getGameScene().addEventHandler(MouseEvent.MOUSE_PRESSED, clickTracker);
  } else {
    //app.getGameScene().removeEventHandler(MouseEvent.MOUSE_PRESSED, clickTracker);
  }
}
origin: com.aquafx-project/aquafx

  @Override public void invalidated(Observable valueModel) {
    menu112.setVisible(menu113.isSelected());
    System.err.println("MenuItem \"foo\" is now " + (menu112.isVisible() ? "" : "not") + " visible.");
  }
});
origin: com.github.almasb/fxgl-base

public void onShowPosition(ActionEvent event) {
  CheckMenuItem item = (CheckMenuItem) event.getSource();
  FXGL.getSettings().getDevShowPosition().setValue(item.isSelected());
}
origin: com.github.almasb/fxgl-base

public void onShowBBox(ActionEvent event) {
  CheckMenuItem item = (CheckMenuItem) event.getSource();
  FXGL.getSettings().getDevShowBBox().setValue(item.isSelected());
}
origin: com.github.wshackle/poseList3DPlot

});
showRotationFrames.setOnAction(e -> {
  scene3DController.setShowRotationFrames(showRotationFrames.isSelected());
  scene3DController.refreshScene(scene3DController.tracksList);
});
javafx.scene.controlCheckMenuItemisSelected

Popular methods of CheckMenuItem

  • <init>
  • selectedProperty
  • setSelected
  • setOnAction
  • setAccelerator
  • setGraphic

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