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Engine.<init>
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it.unibo.alchemist.core.implementations.Engine
constructor

Best Java code snippets using it.unibo.alchemist.core.implementations.Engine.<init> (Showing top 2 results out of 315)

origin: it.unibo.alchemist/alchemist-runner

.map(vars -> () -> {
  final Environment<T> env = loader.getWith(vars);
  final Simulation<T> sim = new Engine<>(env, endStep, endTime);
  outputMonitors.stream().map(Supplier::get).forEach(sim::addOutputMonitor);
  if (exportFileRoot.isPresent()) {
origin: it.unibo.alchemist/alchemist-grid

final Loader loader = generalConfig.getLoader();
final Environment<T, P> env = loader.getWith(config.getVariables());
final Simulation<T, P> sim = new Engine<>(env, generalConfig.getEndStep(), generalConfig.getEndTime());
final Map<String, Object> defaultVars = loader.getVariables().entrySet().stream()
    .collect(Collectors.toMap(Entry::getKey, e -> e.getValue().getDefault()));
it.unibo.alchemist.core.implementationsEngine<init>

Javadoc

Builds a simulation for a given environment. By default it uses a DependencyGraph and an IndexedPriorityQueue internally. If you want to use your own implementations of DependencyGraph and ReactionManager interfaces, don't use this constructor.

Popular methods of Engine

  • checkCaller
  • compareStatuses
  • doStep
  • finalizeConstructor
  • getStatus
  • getStep
  • getTime
  • idleProcessSingleCommand
  • neighborAdded
  • neighborRemoved
  • newStatus
  • nodeAdded
  • newStatus,
  • nodeAdded,
  • nodeMoved,
  • nodeRemoved,
  • pause,
  • play,
  • removeReaction,
  • runUntil,
  • schedule

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