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MeshPrimitive.getIndices
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How to use
getIndices
method
in
de.javagl.jgltf.impl.v1.MeshPrimitive

Best Java code snippets using de.javagl.jgltf.impl.v1.MeshPrimitive.getIndices (Showing top 2 results out of 315)

origin: javagl/JglTF

String indicesAccessorId = meshPrimitive.getIndices();
if (indicesAccessorId != null)
origin: javagl/JglTF

  new DefaultMeshPrimitiveModel(mode);
String indicesId = meshPrimitive.getIndices();
if (indicesId != null)
de.javagl.jgltf.impl.v1MeshPrimitivegetIndices

Javadoc

The ID of the accessor that contains the indices. (optional)

Popular methods of MeshPrimitive

  • getAttributes
    A dictionary object of strings, where each string is the ID of the accessor containing an attribute.
  • getMaterial
    The ID of the material to apply to this primitive when rendering. (required)
  • <init>
  • addAttributes
    Add the given attributes. The attributes of this instance will be replaced with a map that contains
  • defaultMode
    Returns the default value of the mode
  • getMode
    The type of primitives to render. (optional) Default: 4 Valid values: [0, 1, 2, 3, 4, 5, 6]
  • setIndices
    The ID of the accessor that contains the indices. (optional)
  • setMaterial
    The ID of the material to apply to this primitive when rendering. (required)
  • setMode
    The type of primitives to render. (optional) Default: 4 Valid values: [0, 1, 2, 3, 4, 5, 6]

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