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CharSprite.add
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How to use
add
method
in
com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite

Best Java code snippets using com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite.add (Showing top 20 results out of 315)

origin: 00-Evan/shattered-pixel-dungeon

@Override
public void fx(boolean on) {
  if (on) target.sprite.add(CharSprite.State.FROZEN);
  else target.sprite.remove(CharSprite.State.FROZEN);
}
origin: 00-Evan/shattered-pixel-dungeon-gdx

@Override
public void fx(boolean on) {
  if (on) target.sprite.add(CharSprite.State.ILLUMINATED);
  else target.sprite.remove(CharSprite.State.ILLUMINATED);
}
origin: 00-Evan/shattered-pixel-dungeon-gdx

@Override
public boolean attachTo(Char target) {
  if (Dungeon.level != null)
    for (Mob mob : Dungeon.level.mobs.toArray(new Mob[0]))
      mob.sprite.add(CharSprite.State.PARALYSED);
  GameScene.freezeEmitters = true;
  return super.attachTo(target);
}
origin: 00-Evan/shattered-pixel-dungeon

@Override
public void fx(boolean on) {
  if (on) target.sprite.add(CharSprite.State.PARALYSED);
  else target.sprite.remove(CharSprite.State.PARALYSED);
}
origin: 00-Evan/shattered-pixel-dungeon

@Override
public void fx(boolean on) {
  if (on) target.sprite.add( CharSprite.State.INVISIBLE );
  else if (target.invisible == 0) target.sprite.remove( CharSprite.State.INVISIBLE );
}
origin: 00-Evan/shattered-pixel-dungeon

@Override
public void fx(boolean on) {
  if (on) target.sprite.add( CharSprite.State.DARKENED );
  else if (target.invisible == 0) target.sprite.remove( CharSprite.State.DARKENED );
}
origin: 00-Evan/shattered-pixel-dungeon

@Override
public void fx(boolean on) {
  if (on) target.sprite.add(CharSprite.State.MARKED);
  else target.sprite.remove(CharSprite.State.MARKED);
}
origin: 00-Evan/shattered-pixel-dungeon

@Override
public void fx(boolean on) {
  if (on) target.sprite.add(CharSprite.State.ILLUMINATED);
  else target.sprite.remove(CharSprite.State.ILLUMINATED);
}
origin: 00-Evan/shattered-pixel-dungeon

@Override
public void fx(boolean on) {
  if (on) target.sprite.add(CharSprite.State.SHIELDED);
  else target.sprite.remove(CharSprite.State.SHIELDED);
}

origin: 00-Evan/shattered-pixel-dungeon

@Override
public void fx(boolean on) {
  if (on) target.sprite.add(CharSprite.State.LEVITATING);
  else target.sprite.remove(CharSprite.State.LEVITATING);
}
origin: 00-Evan/shattered-pixel-dungeon

@Override
public void fx(boolean on) {
  if (on) target.sprite.add( CharSprite.State.INVISIBLE );
  else if (target.invisible == 0) target.sprite.remove( CharSprite.State.INVISIBLE );
}
origin: 00-Evan/shattered-pixel-dungeon-gdx

@Override
public void fx(boolean on) {
  if (on) target.sprite.add( CharSprite.State.HEALING );
  else    target.sprite.remove( CharSprite.State.HEALING );
}

origin: 00-Evan/shattered-pixel-dungeon-gdx

@Override
public void fx(boolean on) {
  if (on) target.sprite.add(CharSprite.State.SHIELDED);
  else target.sprite.remove(CharSprite.State.SHIELDED);
}

origin: 00-Evan/shattered-pixel-dungeon-gdx

@Override
public void fx(boolean on) {
  if (on) target.sprite.add(CharSprite.State.CHILLED);
  else target.sprite.remove(CharSprite.State.CHILLED);
}
origin: 00-Evan/shattered-pixel-dungeon-gdx

@Override
public void fx(boolean on) {
  if (on) target.sprite.add(CharSprite.State.FROZEN);
  else target.sprite.remove(CharSprite.State.FROZEN);
}
origin: 00-Evan/shattered-pixel-dungeon-gdx

@Override
public void fx(boolean on) {
  if (on) target.sprite.add( CharSprite.State.INVISIBLE );
  else if (target.invisible == 0) target.sprite.remove( CharSprite.State.INVISIBLE );
}
origin: 00-Evan/shattered-pixel-dungeon-gdx

@Override
public void fx(boolean on) {
  if (on) target.sprite.add( CharSprite.State.INVISIBLE );
  else if (target.invisible == 0) target.sprite.remove( CharSprite.State.INVISIBLE );
}
origin: 00-Evan/shattered-pixel-dungeon-gdx

@Override
public void fx(boolean on) {
  if (on) target.sprite.add( CharSprite.State.DARKENED );
  else if (target.invisible == 0) target.sprite.remove( CharSprite.State.DARKENED );
}

origin: 00-Evan/shattered-pixel-dungeon-gdx

@Override
public void fx(boolean on) {
  if (on) target.sprite.add(CharSprite.State.MARKED);
  else target.sprite.remove(CharSprite.State.MARKED);
}
origin: 00-Evan/shattered-pixel-dungeon-gdx

@Override
public void fx(boolean on) {
  if (on) target.sprite.add(CharSprite.State.BURNING);
  else target.sprite.remove(CharSprite.State.BURNING);
}
com.shatteredpixel.shatteredpixeldungeon.spritesCharSpriteadd

Popular methods of CharSprite

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