@Override protected Painter painter() { return new CityPainter() .setWater( 0.10f, 4 ) .setGrass( 0.10f, 3 ); }
@Override protected Painter painter() { return new CityPainter() .setWater( 0.10f, 4 ) .setGrass( 0.10f, 3 ); }
@Override protected Painter painter() { return new CavesPainter() .setWater(feeling == Feeling.WATER ? 0.85f : 0.30f, 6) .setGrass(feeling == Feeling.GRASS ? 0.65f : 0.15f, 3) .setTraps(nTraps(), trapClasses(), trapChances()); }
@Override protected Painter painter() { return new PrisonPainter() .setWater(feeling == Feeling.WATER ? 0.90f : 0.30f, 4) .setGrass(feeling == Feeling.GRASS ? 0.80f : 0.20f, 3) .setTraps(nTraps(), trapClasses(), trapChances()); }
@Override protected Painter painter() { return new SewerPainter() .setWater(feeling == Feeling.WATER ? 0.85f : 0.30f, 5) .setGrass(feeling == Feeling.GRASS ? 0.80f : 0.20f, 4) .setTraps(nTraps(), trapClasses(), trapChances()); }
@Override protected Painter painter() { return new PrisonPainter() .setWater(feeling == Feeling.WATER ? 0.90f : 0.30f, 4) .setGrass(feeling == Feeling.GRASS ? 0.80f : 0.20f, 3) .setTraps(nTraps(), trapClasses(), trapChances()); }
@Override protected Painter painter() { return new CityPainter() .setWater(feeling == Feeling.WATER ? 0.90f : 0.30f, 4) .setGrass(feeling == Feeling.GRASS ? 0.80f : 0.20f, 3) .setTraps(nTraps(), trapClasses(), trapChances()); }
@Override protected Painter painter() { return new CavesPainter() .setWater(feeling == Feeling.WATER ? 0.85f : 0.30f, 6) .setGrass(feeling == Feeling.GRASS ? 0.65f : 0.15f, 3) .setTraps(nTraps(), trapClasses(), trapChances()); }
@Override protected Painter painter() { return new HallsPainter() .setWater(feeling == Feeling.WATER ? 0.70f : 0.15f, 6) .setGrass(feeling == Feeling.GRASS ? 0.65f : 0.10f, 3) .setTraps(nTraps(), trapClasses(), trapChances()); }
@Override protected Painter painter() { return new HallsPainter() .setWater(feeling == Feeling.WATER ? 0.70f : 0.15f, 6) .setGrass(feeling == Feeling.GRASS ? 0.65f : 0.10f, 3) .setTraps(nTraps(), trapClasses(), trapChances()); }
@Override protected Painter painter() { return new SewerPainter() .setWater(feeling == Feeling.WATER ? 0.85f : 0.30f, 5) .setGrass(feeling == Feeling.GRASS ? 0.80f : 0.20f, 4) .setTraps(nTraps(), trapClasses(), trapChances()); }
@Override protected Painter painter() { return new CityPainter() .setWater(feeling == Feeling.WATER ? 0.90f : 0.30f, 4) .setGrass(feeling == Feeling.GRASS ? 0.80f : 0.20f, 3) .setTraps(nTraps(), trapClasses(), trapChances()); }