info += "\n\n" + Messages.get(MeleeWeapon.class, "stats_known", tier, augment.damageFactor(min()), augment.damageFactor(max()), STRReq()); if (STRReq() > Dungeon.hero.STR()) { info += " " + Messages.get(Weapon.class, "too_heavy"); info += "\n\n" + Messages.get(MeleeWeapon.class, "stats_unknown", tier, min(0), max(0), STRReq(0)); if (STRReq(0) > Dungeon.hero.STR()) { info += " " + Messages.get(MeleeWeapon.class, "probably_too_heavy");
info += "\n\n" + Messages.get(MeleeWeapon.class, "stats_known", tier, augment.damageFactor(min()), augment.damageFactor(max()), STRReq()); if (STRReq() > Dungeon.hero.STR()) { info += " " + Messages.get(Weapon.class, "too_heavy"); info += "\n\n" + Messages.get(MeleeWeapon.class, "stats_unknown", tier, min(0), max(0), STRReq(0)); if (STRReq(0) > Dungeon.hero.STR()) { info += " " + Messages.get(MeleeWeapon.class, "probably_too_heavy");