ghost.yell( Messages.get(GhostHero.class, "hello", Dungeon.hero.givenName()) ); Sample.INSTANCE.play( Assets.SND_GHOST ); firstSummon = true;
ghost.yell( Messages.get(GhostHero.class, "hello", Dungeon.hero.givenName()) ); Sample.INSTANCE.play( Assets.SND_GHOST ); firstSummon = true;
public void sayBossBeaten(){ yell( Random.element( VOICE_BOSSBEATEN[ Dungeon.depth==25 ? 1 : 0 ] ) ); Sample.INSTANCE.play( Assets.SND_GHOST ); }
public void sayAnhk(){ yell( Random.element( VOICE_BLESSEDANKH ) ); Sample.INSTANCE.play( Assets.SND_GHOST ); }
public void sayAnhk(){ yell( Random.element( VOICE_BLESSEDANKH ) ); Sample.INSTANCE.play( Assets.SND_GHOST ); }
public void sayDefeated(){ if (Messages.lang() != Languages.ENGLISH) return; //don't say anything if not on english yell( Random.element( VOICE_DEFEATED[ Dungeon.bossLevel() ? 1 : 0 ] ) ); Sample.INSTANCE.play( Assets.SND_GHOST ); }
public void sayBossBeaten(){ yell( Random.element( VOICE_BOSSBEATEN[ Dungeon.depth==25 ? 1 : 0 ] ) ); Sample.INSTANCE.play( Assets.SND_GHOST ); }
public void sayHeroKilled(){ if (Messages.lang() != Languages.ENGLISH) return; //don't say anything if not on english yell(Random.element(VOICE_HEROKILLED)); Sample.INSTANCE.play( Assets.SND_GHOST ); }
public void saySpawned(){ if (Messages.lang() != Languages.ENGLISH) return; //don't say anything if not on english int i = (Dungeon.depth - 1) / 5; fieldOfView = new boolean[Dungeon.level.length()]; Dungeon.level.updateFieldOfView(this, fieldOfView); if (chooseEnemy() == null) yell( Random.element( VOICE_AMBIENT[i] ) ); else yell( Random.element( VOICE_ENEMIES[i][ Dungeon.bossLevel() ? 1 : 0 ] ) ); Sample.INSTANCE.play( Assets.SND_GHOST ); }
public void sayHeroKilled(){ if (Messages.lang() != Languages.ENGLISH) return; //don't say anything if not on english yell(Random.element(VOICE_HEROKILLED)); Sample.INSTANCE.play( Assets.SND_GHOST ); }
public void saySpawned(){ if (Messages.lang() != Languages.ENGLISH) return; //don't say anything if not on english int i = (Dungeon.depth - 1) / 5; fieldOfView = new boolean[Dungeon.level.length()]; Dungeon.level.updateFieldOfView(this, fieldOfView); if (chooseEnemy() == null) yell( Random.element( VOICE_AMBIENT[i] ) ); else yell( Random.element( VOICE_ENEMIES[i][ Dungeon.bossLevel() ? 1 : 0 ] ) ); Sample.INSTANCE.play( Assets.SND_GHOST ); }
public void sayDefeated(){ if (Messages.lang() != Languages.ENGLISH) return; //don't say anything if not on english yell( Random.element( VOICE_DEFEATED[ Dungeon.bossLevel() ? 1 : 0 ] ) ); Sample.INSTANCE.play( Assets.SND_GHOST ); }