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ShaderUtil.loadGLShader
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How to use
loadGLShader
method
in
com.novoda.spikes.arcore.google.rendering.ShaderUtil

Best Java code snippets using com.novoda.spikes.arcore.google.rendering.ShaderUtil.loadGLShader (Showing top 10 results out of 315)

origin: novoda/spikes

    ShaderUtil.loadGLShader(TAG, context, GLES20.GL_VERTEX_SHADER, VERTEX_SHADER_NAME);
int fragmentShader =
    ShaderUtil.loadGLShader(TAG, context, GLES20.GL_FRAGMENT_SHADER, FRAGMENT_SHADER_NAME);
origin: novoda/spikes

    ShaderUtil.loadGLShader(TAG, context, GLES20.GL_VERTEX_SHADER, VERTEX_SHADER_NAME);
int fragmentShader =
    ShaderUtil.loadGLShader(TAG, context, GLES20.GL_FRAGMENT_SHADER, FRAGMENT_SHADER_NAME);
origin: novoda/spikes

  ShaderUtil.loadGLShader(TAG, context, GLES20.GL_VERTEX_SHADER, "shaders/gpu_download.vert");
int fragmentShader =
  ShaderUtil.loadGLShader(
    TAG,
    context,
origin: novoda/spikes

  ShaderUtil.loadGLShader(TAG, context, GLES20.GL_VERTEX_SHADER, VERTEX_SHADER_NAME);
int passthroughShader =
  ShaderUtil.loadGLShader(TAG, context, GLES20.GL_FRAGMENT_SHADER, FRAGMENT_SHADER_NAME);
origin: novoda/spikes

  ShaderUtil.loadGLShader(TAG, context, GLES20.GL_VERTEX_SHADER, VERTEX_SHADER_NAME);
int passthroughShader =
  ShaderUtil.loadGLShader(TAG, context, GLES20.GL_FRAGMENT_SHADER, FRAGMENT_SHADER_NAME);
origin: novoda/spikes

  ShaderUtil.loadGLShader(TAG, context, GLES20.GL_VERTEX_SHADER, VERTEX_SHADER_NAME);
int passthroughShader =
  ShaderUtil.loadGLShader(TAG, context, GLES20.GL_FRAGMENT_SHADER, FRAGMENT_SHADER_NAME);
origin: novoda/spikes

  ShaderUtil.loadGLShader(TAG, context, GLES20.GL_VERTEX_SHADER, VERTEX_SHADER_NAME);
int passthroughShader =
  ShaderUtil.loadGLShader(TAG, context, GLES20.GL_FRAGMENT_SHADER, FRAGMENT_SHADER_NAME);
origin: novoda/spikes

 throws IOException {
final int vertexShader =
  ShaderUtil.loadGLShader(TAG, context, GLES20.GL_VERTEX_SHADER, VERTEX_SHADER_NAME);
final int fragmentShader =
  ShaderUtil.loadGLShader(TAG, context, GLES20.GL_FRAGMENT_SHADER, FRAGMENT_SHADER_NAME);
origin: novoda/spikes

 throws IOException {
final int vertexShader =
  ShaderUtil.loadGLShader(TAG, context, GLES20.GL_VERTEX_SHADER, VERTEX_SHADER_NAME);
final int fragmentShader =
  ShaderUtil.loadGLShader(TAG, context, GLES20.GL_FRAGMENT_SHADER, FRAGMENT_SHADER_NAME);
origin: novoda/spikes

    ShaderUtil.loadGLShader(TAG, context, GLES20.GL_VERTEX_SHADER, VERTEX_SHADER_NAME);
final int fragmentShader =
    ShaderUtil.loadGLShader(TAG, context, GLES20.GL_FRAGMENT_SHADER, FRAGMENT_SHADER_NAME);
com.novoda.spikes.arcore.google.renderingShaderUtilloadGLShader

Javadoc

Converts a raw text file, saved as a resource, into an OpenGL ES shader.

Popular methods of ShaderUtil

  • checkGLError
    Checks if we've had an error inside of OpenGL ES, and if so what that error is.
  • readRawTextFileFromAssets
    Converts a raw text file into a string.

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