keys[index] = k; vals[index] = Float.floatToIntBits(value); postFreeSlotInsertHook(); return value; } else {
keys[index] = key; vals[index] = Float.floatToIntBits(value); postFreeSlotInsertHook(); return value;
keys[index] = key; vals[index] = Float.floatToIntBits(value); postFreeSlotInsertHook(); return value;
keys[index] = key; vals[index] = Float.floatToIntBits(value); postFreeSlotInsertHook(); return value;
keys[index] = k; vals[index] = Float.floatToIntBits(value); postFreeSlotInsertHook(); return value; } else {
keys[index] = k; vals[index] = Float.floatToIntBits(newValue); postFreeSlotInsertHook(); return newValue; } else {
keys[index] = k; vals[index] = Float.floatToIntBits(value); postFreeSlotInsertHook(); return value;
keys[index] = k; vals[index] = Float.floatToIntBits(value); postFreeSlotInsertHook(); return value;
keys[index] = key; vals[index] = Float.floatToIntBits(value); postFreeSlotInsertHook(); return value;
keys[index] = key; vals[index] = Float.floatToIntBits(newValue); postFreeSlotInsertHook(); return newValue;
keys[index] = key; vals[index] = Float.floatToIntBits(newValue); postFreeSlotInsertHook(); return newValue;
keys[index] = key; vals[index] = Float.floatToIntBits(newValue); postFreeSlotInsertHook(); return newValue;
keys[index] = key; vals[index] = Float.floatToIntBits(newValue); postFreeSlotInsertHook(); return newValue;
keys[index] = key; vals[index] = Float.floatToIntBits(newValue); postFreeSlotInsertHook(); return newValue;
keys[index] = key; vals[index] = Float.floatToIntBits(newValue); postFreeSlotInsertHook(); return newValue;
keys[index] = k; vals[index] = Float.floatToIntBits(newValue); postFreeSlotInsertHook(); return newValue; } else {