keys[index] = null; vals[index] = newValue; postFreeSlotInsertHook(); return newValue; } else {
keys[index] = null; vals[index] = value; postFreeSlotInsertHook(); return value;
keys[index] = null; vals[index] = value; postFreeSlotInsertHook(); return value;
keys[index] = null; vals[index] = value; postFreeSlotInsertHook(); return value;
keys[index] = null; vals[index] = newValue; postFreeSlotInsertHook(); return newValue;
keys[index] = null; vals[index] = value; postFreeSlotInsertHook(); return value;
keys[index] = null; vals[index] = value; postFreeSlotInsertHook(); return value;
keys[index] = null; vals[index] = value; postFreeSlotInsertHook(); return value; } else {
keys[index] = null; vals[index] = value; postFreeSlotInsertHook(); return value;
keys[index] = key; vals[index] = value; postFreeSlotInsertHook(); return value; } else {
keys[index] = null; vals[index] = newValue; postFreeSlotInsertHook(); return newValue;
keys[index] = key; vals[index] = newValue; postFreeSlotInsertHook(); return newValue; } else {
keys[index] = null; vals[index] = newValue; postFreeSlotInsertHook(); return newValue;
keys[index] = key; vals[index] = value; postFreeSlotInsertHook(); return value;
keys[index] = key; vals[index] = value; postFreeSlotInsertHook(); return value;
keys[index] = key; vals[index] = value; postFreeSlotInsertHook(); return value;
keys[index] = key; vals[index] = value; postFreeSlotInsertHook(); return value;
keys[index] = key; vals[index] = newValue; postFreeSlotInsertHook(); return newValue;
keys[index] = key; vals[index] = newValue; postFreeSlotInsertHook(); return newValue;
keys[index] = key; vals[index] = newValue; postFreeSlotInsertHook(); return newValue;