/** * Creates a new Animator w/ an associated ThreadGroup. */ public Animator(final ThreadGroup tg) { super(); setThreadGroup(tg); if(DEBUG) { System.err.println("Animator created, ThreadGroup: "+threadGroup); } }
/** * Creates a new Animator w/ an associated ThreadGroup. */ public Animator(final ThreadGroup tg) { super(); setThreadGroup(tg); if(DEBUG) { System.err.println("Animator created, ThreadGroup: "+threadGroup2); } }
/** * Creates a new Animator w/ an associated ThreadGroup. */ public Animator(final ThreadGroup tg) { super(); setThreadGroup(tg); if(DEBUG) { System.err.println("Animator created, ThreadGroup: "+threadGroup); } }
/** * Creates a new Animator w/ an associated ThreadGroup for a particular drawable. */ public Animator(final ThreadGroup tg, final GLAutoDrawable drawable) { super(); setThreadGroup(tg); add(drawable); if(DEBUG) { System.err.println("Animator created, ThreadGroup: "+threadGroup+" and "+drawable); } }
/** * Creates a new Animator w/ an associated ThreadGroup for a particular drawable. */ public Animator(final ThreadGroup tg, final GLAutoDrawable drawable) { super(); setThreadGroup(tg); add(drawable); if(DEBUG) { System.err.println("Animator created, ThreadGroup: "+threadGroup+" and "+drawable); } }
/** * Creates a new Animator w/ an associated ThreadGroup for a particular drawable. */ public Animator(final ThreadGroup tg, final GLAutoDrawable drawable) { super(); setThreadGroup(tg); add(drawable); if(DEBUG) { System.err.println("Animator created, ThreadGroup: "+threadGroup2+" and "+drawable); } }
glAnimator.setThreadGroup(tg); glAnimator.add(glWindow); glAnimator.setUpdateFPSFrames(FPSCounter.DEFAULT_FRAMES_PER_INTERVAL, null);
glAnimator.setThreadGroup(tg); glAnimator.add(glWindow); glAnimator.setUpdateFPSFrames(FPSCounter.DEFAULT_FRAMES_PER_INTERVAL, null);