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Animator.setThreadGroup
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How to use
setThreadGroup
method
in
com.jogamp.opengl.util.Animator

Best Java code snippets using com.jogamp.opengl.util.Animator.setThreadGroup (Showing top 8 results out of 315)

origin: org.jogamp.jogl/jogl

/**
 * Creates a new Animator w/ an associated ThreadGroup.
 */
public Animator(final ThreadGroup tg) {
  super();
  setThreadGroup(tg);
  if(DEBUG) {
    System.err.println("Animator created, ThreadGroup: "+threadGroup);
  }
}
origin: ch.unibas.cs.gravis/scalismo-native-stub

/**
 * Creates a new Animator w/ an associated ThreadGroup.
 */
public Animator(final ThreadGroup tg) {
  super();
  setThreadGroup(tg);
  if(DEBUG) {
    System.err.println("Animator created, ThreadGroup: "+threadGroup2);
  }
}
origin: org.jogamp.jogl/jogl-all-noawt

/**
 * Creates a new Animator w/ an associated ThreadGroup.
 */
public Animator(final ThreadGroup tg) {
  super();
  setThreadGroup(tg);
  if(DEBUG) {
    System.err.println("Animator created, ThreadGroup: "+threadGroup);
  }
}
origin: org.jogamp.jogl/jogl

/**
 * Creates a new Animator w/ an associated ThreadGroup for a particular drawable.
 */
public Animator(final ThreadGroup tg, final GLAutoDrawable drawable) {
  super();
  setThreadGroup(tg);
  add(drawable);
  if(DEBUG) {
    System.err.println("Animator created, ThreadGroup: "+threadGroup+" and "+drawable);
  }
}
origin: org.jogamp.jogl/jogl-all-noawt

/**
 * Creates a new Animator w/ an associated ThreadGroup for a particular drawable.
 */
public Animator(final ThreadGroup tg, final GLAutoDrawable drawable) {
  super();
  setThreadGroup(tg);
  add(drawable);
  if(DEBUG) {
    System.err.println("Animator created, ThreadGroup: "+threadGroup+" and "+drawable);
  }
}
origin: ch.unibas.cs.gravis/scalismo-native-stub

/**
 * Creates a new Animator w/ an associated ThreadGroup for a particular drawable.
 */
public Animator(final ThreadGroup tg, final GLAutoDrawable drawable) {
  super();
  setThreadGroup(tg);
  add(drawable);
  if(DEBUG) {
    System.err.println("Animator created, ThreadGroup: "+threadGroup2+" and "+drawable);
  }
}
origin: ch.unibas.cs.gravis/scalismo-native-stub

glAnimator.setThreadGroup(tg);
glAnimator.add(glWindow);
glAnimator.setUpdateFPSFrames(FPSCounter.DEFAULT_FRAMES_PER_INTERVAL, null);
origin: org.jogamp.jogl/jogl-all-noawt

glAnimator.setThreadGroup(tg);
glAnimator.add(glWindow);
glAnimator.setUpdateFPSFrames(FPSCounter.DEFAULT_FRAMES_PER_INTERVAL, null);
com.jogamp.opengl.utilAnimatorsetThreadGroup

Javadoc

Set a ThreadGroup for the #getThread().

Popular methods of Animator

  • <init>
    Creates a new Animator for a particular drawable.
  • start
  • stop
  • add
  • isStarted
  • display
  • finishLifecycleAction
  • flushGLRunnables
  • getThreadName
  • handleUncaughtException
  • isAnimating
  • isPaused
  • isAnimating,
  • isPaused,
  • setDrawablesExclCtxState,
  • remove,
  • setModeBits,
  • setRunAsFastAsPossible,
  • setUpdateFPSFrames

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