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Animator.isPaused
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How to use
isPaused
method
in
com.jogamp.opengl.util.Animator

Best Java code snippets using com.jogamp.opengl.util.Animator.isPaused (Showing top 3 results out of 315)

origin: ch.unibas.cs.gravis/scalismo-native-stub

@Override
public String toString() {
  return "[started "+isStarted()+", animating "+isAnimating()+", paused "+isPaused()+", drawable "+drawables.size()+", drawablesEmpty "+drawablesEmpty+"]";
}
origin: org.jogamp.jogl/jogl-all-noawt

@Override
public String toString() {
  return "[started "+isStarted()+", animating "+isAnimating()+", paused "+isPaused()+", drawable "+drawables.size()+", drawablesEmpty "+drawablesEmpty+"]";
}
origin: org.jogamp.jogl/jogl

@Override
public String toString() {
  return "[started "+isStarted()+", animating "+isAnimating()+", paused "+isPaused()+", drawable "+drawables.size()+", drawablesEmpty "+drawablesEmpty+"]";
}
com.jogamp.opengl.utilAnimatorisPaused

Popular methods of Animator

  • <init>
    Creates a new Animator for a particular drawable.
  • start
  • stop
  • add
  • isStarted
  • display
  • finishLifecycleAction
  • flushGLRunnables
  • getThreadName
  • handleUncaughtException
  • isAnimating
  • setDrawablesExclCtxState
  • isAnimating,
  • setDrawablesExclCtxState,
  • setThreadGroup,
  • remove,
  • setModeBits,
  • setRunAsFastAsPossible,
  • setUpdateFPSFrames

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