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WaterFilter.setShoreHardness
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How to use
setShoreHardness
method
in
com.jme3.water.WaterFilter

Best Java code snippets using com.jme3.water.WaterFilter.setShoreHardness (Showing top 3 results out of 315)

origin: jMonkeyEngine/jmonkeyengine

water.setWaveScale(0.008f);
water.setSpeed(0.7f);
water.setShoreHardness(1.0f);
water.setRefractionConstant(0.2f);
water.setShininess(0.3f);
origin: jMonkeyEngine/jmonkeyengine

water2.setWaveScale(0.008f);
water2.setSpeed(0.7f);
water2.setShoreHardness(1.0f);
water2.setRefractionConstant(0.2f);
water2.setShininess(0.3f);
origin: org.activecomponents.jadex/jadex-kernel-extension-envsupport-jmonkey

public Spatial draw(DrawableCombiner3d dc, Primitive3d primitive,
    SpaceObject sobj, ViewportJMonkey vp) {
  Vector3f lightDir = new Vector3f(1f, 1f, 1f);
  WaterFilter water = new WaterFilter(waterNode, lightDir);
  water.setWaterHeight(-0.2f);
  water.setUseFoam(false);
  water.setUseRipples(true);
  water.setDeepWaterColor(ColorRGBA.Black.mult(0.1f));
  water.setWaterColor(ColorRGBA.Black.mult(0.15f));
  water.setWaterTransparency(0.001f);
  water.setMaxAmplitude(0.3f);
  water.setWaveScale(0.008f);
  water.setSpeed(0.5f);
  water.setShoreHardness(1.0f);
  water.setRefractionConstant(0.2f);
  water.setShininess(0.3f);
  water.setSunScale(1.0f);
  water.setColorExtinction(new Vector3f(10.0f, 20.0f, 30.0f));
  
  waterNode.setUserData("water", water);
  
  return waterNode;
}
com.jme3.waterWaterFiltersetShoreHardness

Javadoc

The smaller this value is, the softer the transition between shore and water. If you want hard edges use very big value. Default is 0.1f.

Popular methods of WaterFilter

  • findLight
  • setFoamTexture
    Sets the foam texture
  • <init>
  • getReflectionScene
    Gets the scene which is used to render in the reflection map.
  • isNeedSaveReflectionScene
  • setCausticsTexture
    sets the texture to use to render caustics on the ground underwater
  • setColorExtinction
    Return at what depth the refraction color extinct the first value is for red the second is for green
  • setDeepWaterColor
    sets the deep water color see setWaterColor for general color default is (0.0039f, 0.00196f, 0.145f,
  • setHeightTexture
    Sets the height texture
  • setMaxAmplitude
    Sets the maximum waves amplitude default is 1.0
  • setNormalTexture
    Sets the normal Texture
  • setRefractionConstant
    This is a constant related to the index of refraction (IOR) used to compute the fresnel term. F = R0
  • setNormalTexture,
  • setRefractionConstant,
  • setShininess,
  • setSpeed,
  • setSunScale,
  • setUseFoam,
  • setUseRipples,
  • setWaterColor,
  • setWaterHeight

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