water.setSpeed(0.7f); water.setShoreHardness(1.0f); water.setRefractionConstant(0.2f); water.setShininess(0.3f); water.setSunScale(1.0f);
water2.setSpeed(0.7f); water2.setShoreHardness(1.0f); water2.setRefractionConstant(0.2f); water2.setShininess(0.3f); water2.setSunScale(1.0f);
water.setFoamExistence(new Vector3f(0.8f, 8f, 1f)); water.setReflectionDisplace(50); water.setRefractionConstant(0.25f); water.setColorExtinction(new Vector3f(30, 50, 70)); water.setCausticsIntensity(0.4f);
public Spatial draw(DrawableCombiner3d dc, Primitive3d primitive, SpaceObject sobj, ViewportJMonkey vp) { Vector3f lightDir = new Vector3f(1f, 1f, 1f); WaterFilter water = new WaterFilter(waterNode, lightDir); water.setWaterHeight(-0.2f); water.setUseFoam(false); water.setUseRipples(true); water.setDeepWaterColor(ColorRGBA.Black.mult(0.1f)); water.setWaterColor(ColorRGBA.Black.mult(0.15f)); water.setWaterTransparency(0.001f); water.setMaxAmplitude(0.3f); water.setWaveScale(0.008f); water.setSpeed(0.5f); water.setShoreHardness(1.0f); water.setRefractionConstant(0.2f); water.setShininess(0.3f); water.setSunScale(1.0f); water.setColorExtinction(new Vector3f(10.0f, 20.0f, 30.0f)); waterNode.setUserData("water", water); return waterNode; }