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FrameBuffer$RenderBuffer.getLayer
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How to use
getLayer
method
in
com.jme3.texture.FrameBuffer$RenderBuffer

Best Java code snippets using com.jme3.texture.FrameBuffer$RenderBuffer.getLayer (Showing top 2 results out of 315)

origin: org.jmonkeyengine/jme3-core

public void updateRenderTexture(FrameBuffer fb, RenderBuffer rb) {
  Texture tex = rb.getTexture();
  Image image = tex.getImage();
  if (image.isUpdateNeeded()) {
    // Check NPOT requirements
    checkNonPowerOfTwo(tex);
    updateTexImageData(image, tex.getType(), 0, false);
    // NOTE: For depth textures, sets nearest/no-mips mode
    // Required to fix "framebuffer unsupported"
    // for old NVIDIA drivers!
    setupTextureParams(0, tex);
  }
  if (rb.getLayer() < 0){
    glfbo.glFramebufferTexture2DEXT(GLFbo.GL_FRAMEBUFFER_EXT,
        convertAttachmentSlot(rb.getSlot()),
        convertTextureType(tex.getType(), image.getMultiSamples(), rb.getFace()),
        image.getId(),
        0);
  } else {
    glfbo.glFramebufferTextureLayerEXT(GLFbo.GL_FRAMEBUFFER_EXT, 
        convertAttachmentSlot(rb.getSlot()), 
        image.getId(), 
        0,
        rb.getLayer());
  }
}
origin: jMonkeyEngine/jmonkeyengine

public void updateRenderTexture(FrameBuffer fb, RenderBuffer rb) {
  Texture tex = rb.getTexture();
  Image image = tex.getImage();
  if (image.isUpdateNeeded()) {
    // Check NPOT requirements
    checkNonPowerOfTwo(tex);
    updateTexImageData(image, tex.getType(), 0, false);
    // NOTE: For depth textures, sets nearest/no-mips mode
    // Required to fix "framebuffer unsupported"
    // for old NVIDIA drivers!
    setupTextureParams(0, tex);
  }
  if (rb.getLayer() < 0){
    glfbo.glFramebufferTexture2DEXT(GLFbo.GL_FRAMEBUFFER_EXT,
        convertAttachmentSlot(rb.getSlot()),
        convertTextureType(tex.getType(), image.getMultiSamples(), rb.getFace()),
        image.getId(),
        0);
  } else {
    glfbo.glFramebufferTextureLayerEXT(GLFbo.GL_FRAMEBUFFER_EXT, 
        convertAttachmentSlot(rb.getSlot()), 
        image.getId(), 
        0,
        rb.getLayer());
  }
}
com.jme3.textureFrameBuffer$RenderBuffergetLayer

Popular methods of FrameBuffer$RenderBuffer

  • getId
    Do not use.
  • getSlot
    Do not use.
  • getFormat
  • getTexture
  • <init>
  • getFace
  • resetObject
  • setId
    Do not use.

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