/** * Define the length over which the shadow will fade out when using a shadowZextend * @param length the fade length in world units */ public void setShadowZFadeLength(float length){ pssmRenderer.setShadowZFadeLength(length); }
/** * Define the length over which the shadow will fade out when using a shadowZextend * @param length the fade length in world units */ public void setShadowZFadeLength(float length){ pssmRenderer.setShadowZFadeLength(length); }