/** * Set the distance from the eye where the shadows will be rendered * default value is dynamically computed to the shadow casters/receivers union bound zFar, capped to view frustum far value. * @param zFar the zFar values that override the computed one */ public void setShadowZExtend(float zFar) { pssmRenderer.setShadowZExtend(zFar); }
/** * Set the distance from the eye where the shadows will be rendered * default value is dynamically computed to the shadow casters/receivers union bound zFar, capped to view frustum far value. * @param zFar the zFar values that override the computed one */ public void setShadowZExtend(float zFar) { pssmRenderer.setShadowZExtend(zFar); }