- displayShadowMap
- setCompareMode
sets the shadow compare mode see CompareMode for more info
- setFilterMode
Sets the filtering mode for shadow edges see FilterMode for more info
- setShadowIntensity
Set the shadowIntensity, the value should be between 0 and 1, a 0 value gives a
bright and invisible
- <init>
Create a PSSM Shadow Renderer More info on the technique at
http://http.developer.nvidia.com/GPUGem
- createFrustum
- getDirection
returns the light direction used by the processor
- getEdgesThickness
returns the edges thickness
- getLambda
returns the lambda parameter see #setLambda(float lambda)
- getShadowIntensity
returns the shadow intensity
- getShadowZExtend
How far the shadows are rendered in the view
- getShadowZFadeLength
get the length over which the shadow will fade out when using a shadowZextend