/** * get the length over which the shadow will fade out when using a shadowZextend * @return the fade length in world units */ public float getShadowZFadeLength(){ return pssmRenderer.getShadowZFadeLength(); }
/** * get the length over which the shadow will fade out when using a shadowZextend * @return the fade length in world units */ public float getShadowZFadeLength(){ return pssmRenderer.getShadowZFadeLength(); }