/** * How far the shadows are rendered in the view * @see setShadowZExtend(float zFar) * @return shadowZExtend */ public float getShadowZExtend() { return pssmRenderer.getShadowZExtend(); }
/** * How far the shadows are rendered in the view * @see setShadowZExtend(float zFar) * @return shadowZExtend */ public float getShadowZExtend() { return pssmRenderer.getShadowZExtend(); }