@Override protected void updateWorldTransforms() { super.updateWorldTransforms(); computeWorldMatrix(); if (isGrouped()) { groupNode.onTransformChange(this); } // geometry requires lights to be sorted worldLights.sort(true); }
@Override protected void updateWorldTransforms() { super.updateWorldTransforms(); computeWorldMatrix(); if (isGrouped()) { groupNode.onTransformChange(this); } // geometry requires lights to be sorted worldLights.sort(true); }