/** * cleanup this filter * @param r */ protected final void cleanup(Renderer r) { processor = null; if (defaultPass != null) { defaultPass.cleanup(r); } if (postRenderPasses != null) { for (Iterator<Pass> it = postRenderPasses.iterator(); it.hasNext();) { Pass pass = it.next(); pass.cleanup(r); } } cleanUpFilter(r); }
/** * cleanup this filter * @param r */ protected final void cleanup(Renderer r) { processor = null; if (defaultPass != null) { defaultPass.cleanup(r); } if (postRenderPasses != null) { for (Iterator<Pass> it = postRenderPasses.iterator(); it.hasNext();) { Pass pass = it.next(); pass.cleanup(r); } } cleanUpFilter(r); }
/** * cleanup this filter * @param r */ protected final void cleanup(Renderer r) { processor = null; if (defaultPass != null) { defaultPass.cleanup(r); } if (postRenderPasses != null) { for (Iterator<Pass> it = postRenderPasses.iterator(); it.hasNext();) { Pass pass = it.next(); pass.cleanup(r); } } cleanUpFilter(r); }
@Override protected void cleanUpFilter(Renderer r) { reflectionPass.cleanup(r); }
@Override protected void cleanUpFilter(Renderer r) { normalPass.cleanup(r); }
@Override protected void cleanUpFilter(Renderer r) { normalPass.cleanup(r); }
@Override protected void cleanUpFilter(Renderer r) { normalPass.cleanup(r); }
@Override protected void cleanUpFilter(Renderer r) { reflectionPass.cleanup(r); }
@Override protected void cleanUpFilter(Renderer r) { if (glowMode != GlowMode.Scene) { preGlowPass.cleanup(r); } }
@Override protected void cleanUpFilter(Renderer r) { normalPass.cleanup(r); }
@Override protected void cleanUpFilter(Renderer r) { if (glowMode != GlowMode.Scene) { preGlowPass.cleanup(r); } }
@Override protected void cleanUpFilter(Renderer r) { reflectionPass.cleanup(r); }
@Override protected void cleanUpFilter(Renderer r) { normalPass.cleanup(r); }
@Override protected void cleanUpFilter(Renderer r) { normalPass.cleanup(r); }
@Override protected void cleanUpFilter(Renderer r) { if (glowMode != GlowMode.Scene) { preGlowPass.cleanup(r); } }