@Override public void close() { checkRunning(); closeConnections( null ); }
protected void send( int channel, Message message, boolean waitForConnected ) { checkRunning(); if( waitForConnected ) { // Make sure we aren't still connecting waitForConnected(); } ByteBuffer buffer = dataBuffer.get(); if( buffer == null ) { buffer = ByteBuffer.allocate( 65536 + 2 ); dataBuffer.set(buffer); } buffer.clear(); // Convert the message to bytes buffer = MessageProtocol.messageToBuffer(message, buffer); // Since we share the buffer between invocations, we will need to // copy this message's part out of it. This is because we actually // do the send on a background thread. byte[] temp = new byte[buffer.remaining()]; System.arraycopy(buffer.array(), buffer.position(), temp, 0, buffer.remaining()); buffer = ByteBuffer.wrap(temp); channels.get(channel).write(buffer); }
@Override public void close() { checkRunning(); closeConnections( null ); }
public void close() { checkRunning(); closeConnections( null ); }
protected void send( int channel, Message message, boolean waitForConnected ) { checkRunning(); if( waitForConnected ) { // Make sure we aren't still connecting waitForConnected(); } ByteBuffer buffer = dataBuffer.get(); if( buffer == null ) { buffer = ByteBuffer.allocate( 65536 + 2 ); dataBuffer.set(buffer); } buffer.clear(); // Convert the message to bytes buffer = MessageProtocol.messageToBuffer(message, buffer); // Since we share the buffer between invocations, we will need to // copy this message's part out of it. This is because we actually // do the send on a background thread. byte[] temp = new byte[buffer.remaining()]; System.arraycopy(buffer.array(), buffer.position(), temp, 0, buffer.remaining()); buffer = ByteBuffer.wrap(temp); channels.get(channel).write(buffer); }
protected void send( Message message, boolean waitForConnected ) checkRunning();