- getCubeMapCrossDebugViewWithMipMaps
- areaElement
used to compute the solid angle
- duplicateCubeMap
Make a duplicate of this cube Map. That means that it's another instant od
TextureCubeMap, but the u
- evalShBasis
Computes SH coefficient for a given textel dir The method used is the one from
this article : http:/
- getCubemapFaceTexCoordFromVector
Computes the texture coortinates and the face of the cube map from the given
vector
- getHammersleyPoint
- getRoughnessFromMip
- getSampleFromMip
- getSolidAngleAndVector
Computes the vector coordinates, for the given x,y texture coordinates and the
given cube map face.
- getSphericalHarmonicsCoefficents
Returns the Spherical Harmonics coefficients for this cube map. The method used
is the one from this
- getVectorFromCubemapFaceTexCoord
Computes the 3 component vector coordinates for the given face and coords
- makeCubeMap
Creates a cube map from 6 images