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ParticleEmitter.setShadowMode
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How to use
setShadowMode
method
in
com.jme3.effect.ParticleEmitter

Best Java code snippets using com.jme3.effect.ParticleEmitter.setShadowMode (Showing top 4 results out of 315)

origin: jMonkeyEngine/jmonkeyengine

this.setShadowMode(ShadowMode.Off);
origin: jMonkeyEngine/jmonkeyengine

Material mat_red = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
mat_red.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/flame.png"));
fire.setShadowMode(ShadowMode.Cast);
fire.setMaterial(mat_red);
fire.setImagesX(2);
origin: info.projectkyoto/mms-engine

this.setShadowMode(ShadowMode.Off);
origin: org.jmonkeyengine/jme3-core

this.setShadowMode(ShadowMode.Off);
com.jme3.effectParticleEmittersetShadowMode

Popular methods of ParticleEmitter

  • emitAllParticles
    Instantly emits all the particles possible to be emitted. Any particles which are currently inactive
  • getName
  • setQueueBucket
  • getMaterial
  • setParticlesPerSec
    Set the number of particles to spawn per second.
  • <init>
  • clone
  • getNumVisibleParticles
    Returns the number of visible particles (spawned but not dead).
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    Set the end color of the particles spawned.The particle color at any time is determined by blending
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    Set the end size of the particles spawned.The particle size at any time is determined by blending th
  • setGravity
    This method sets the gravity vector.
  • setHighLife
    Set the high value of life.The particle's lifetime/expiration is determined by randomly selecting a
  • setGravity,
  • setHighLife,
  • setLowLife,
  • setMaterial,
  • setNumParticles,
  • setStartColor,
  • setStartSize,
  • addControl,
  • emitParticle

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