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ParticleEmitter.setNumParticles
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How to use
setNumParticles
method
in
com.jme3.effect.ParticleEmitter

Best Java code snippets using com.jme3.effect.ParticleEmitter.setNumParticles (Showing top 14 results out of 315)

origin: jMonkeyEngine/jmonkeyengine

  public void onAction(String name, boolean isPressed, float tpf) {
    if ("setNum".equals(name) && isPressed) {
      emit.setNumParticles(1000);
    }
  }
}, "setNum");
origin: jMonkeyEngine/jmonkeyengine

  public void onAction(String name, boolean isPressed, float tpf) {
    if ("setNum".equals(name) && isPressed) {
      emit.setNumParticles(5000);
      emit.emitAllParticles();
    }
  }
}, "setNum");
origin: jMonkeyEngine/jmonkeyengine

/**
 * Sets the type of mesh used by the particle emitter.
 * @param meshType The mesh type to use
 */
public void setMeshType(ParticleMesh.Type meshType) {
  this.meshType = meshType;
  switch (meshType) {
    case Point:
      particleMesh = new ParticlePointMesh();
      this.setMesh(particleMesh);
      break;
    case Triangle:
      particleMesh = new ParticleTriMesh();
      this.setMesh(particleMesh);
      break;
    default:
      throw new IllegalStateException("Unrecognized particle type: " + meshType);
  }
  this.setNumParticles(particles.length);
}
origin: jMonkeyEngine/jmonkeyengine

    throw new IllegalStateException("Unrecognized particle type: " + meshType);
this.setNumParticles(numParticles);
origin: jMonkeyEngine/jmonkeyengine

clone.setNumParticles(particles.length);
origin: jMonkeyEngine/jmonkeyengine

    throw new IllegalStateException("Unrecognized particle type: " + meshType);
this.setNumParticles(numParticles);
origin: info.projectkyoto/mms-engine

/**
 * Sets the type of mesh used by the particle emitter.
 * @param meshType The mesh type to use
 */
public void setMeshType(ParticleMesh.Type meshType) {
  this.meshType = meshType;
  switch (meshType) {
    case Point:
      particleMesh = new ParticlePointMesh();
      this.setMesh(particleMesh);
      break;
    case Triangle:
      particleMesh = new ParticleTriMesh();
      this.setMesh(particleMesh);
      break;
    default:
      throw new IllegalStateException("Unrecognized particle type: " + meshType);
  }
  this.setNumParticles(particles.length);
}
origin: org.jmonkeyengine/jme3-core

/**
 * Sets the type of mesh used by the particle emitter.
 * @param meshType The mesh type to use
 */
public void setMeshType(ParticleMesh.Type meshType) {
  this.meshType = meshType;
  switch (meshType) {
    case Point:
      particleMesh = new ParticlePointMesh();
      this.setMesh(particleMesh);
      break;
    case Triangle:
      particleMesh = new ParticleTriMesh();
      this.setMesh(particleMesh);
      break;
    default:
      throw new IllegalStateException("Unrecognized particle type: " + meshType);
  }
  this.setNumParticles(particles.length);
}
origin: info.projectkyoto/mms-engine

    throw new IllegalStateException("Unrecognized particle type: " + meshType);
this.setNumParticles(numParticles);
origin: org.jmonkeyengine/jme3-core

    throw new IllegalStateException("Unrecognized particle type: " + meshType);
this.setNumParticles(numParticles);
origin: info.projectkyoto/mms-engine

clone.setNumParticles(particles.length);
origin: org.jmonkeyengine/jme3-core

clone.setNumParticles(particles.length);
origin: org.jmonkeyengine/jme3-core

    throw new IllegalStateException("Unrecognized particle type: " + meshType);
this.setNumParticles(numParticles);
origin: info.projectkyoto/mms-engine

    throw new IllegalStateException("Unrecognized particle type: " + meshType);
this.setNumParticles(numParticles);
com.jme3.effectParticleEmittersetNumParticles

Javadoc

Set the maximum amount of particles that can exist at the same time with this emitter. Calling this method many times is not recommended.

Popular methods of ParticleEmitter

  • emitAllParticles
    Instantly emits all the particles possible to be emitted. Any particles which are currently inactive
  • getName
  • setQueueBucket
  • getMaterial
  • setParticlesPerSec
    Set the number of particles to spawn per second.
  • <init>
  • clone
  • getNumVisibleParticles
    Returns the number of visible particles (spawned but not dead).
  • setEndColor
    Set the end color of the particles spawned.The particle color at any time is determined by blending
  • setEndSize
    Set the end size of the particles spawned.The particle size at any time is determined by blending th
  • setGravity
    This method sets the gravity vector.
  • setHighLife
    Set the high value of life.The particle's lifetime/expiration is determined by randomly selecting a
  • setGravity,
  • setHighLife,
  • setLowLife,
  • setMaterial,
  • setShadowMode,
  • setStartColor,
  • setStartSize,
  • addControl,
  • emitParticle

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