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ParticleEmitter.addControl
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How to use
addControl
method
in
com.jme3.effect.ParticleEmitter

Best Java code snippets using com.jme3.effect.ParticleEmitter.addControl (Showing top 6 results out of 315)

origin: jMonkeyEngine/jmonkeyengine

private void stop() {
  emitter.setParticlesPerSec(0);
  emitted = false;
  if (!killParticles.stopRequested) {
    emitter.addControl(killParticles);
    killParticles.stopRequested = true;
  }
}
origin: jMonkeyEngine/jmonkeyengine

emitter.emitAllParticles();
if (!killParticles.stopRequested) {
  emitter.addControl(killParticles);
  killParticles.stopRequested = true;
origin: org.jmonkeyengine/jme3-core

private void stop() {
  emitter.setParticlesPerSec(0);
  emitted = false;
  if (!killParticles.stopRequested) {
    emitter.addControl(killParticles);
    killParticles.stopRequested = true;
  }
}
origin: info.projectkyoto/mms-engine

private void stop() {
  emitter.setParticlesPerSec(0);
  emitted = false;
  if (!killParticles.stopRequested) {
    emitter.addControl(killParticles);
    killParticles.stopRequested = true;
  }
}
origin: org.jmonkeyengine/jme3-core

emitter.emitAllParticles();
if (!killParticles.stopRequested) {
  emitter.addControl(killParticles);
  killParticles.stopRequested = true;
origin: info.projectkyoto/mms-engine

emitter.emitAllParticles();
if (!killParticles.stopRequested) {
  emitter.addControl(killParticles);
  killParticles.stopRequested = true;
com.jme3.effectParticleEmitteraddControl

Popular methods of ParticleEmitter

  • emitAllParticles
    Instantly emits all the particles possible to be emitted. Any particles which are currently inactive
  • getName
  • setQueueBucket
  • getMaterial
  • setParticlesPerSec
    Set the number of particles to spawn per second.
  • <init>
  • clone
  • getNumVisibleParticles
    Returns the number of visible particles (spawned but not dead).
  • setEndColor
    Set the end color of the particles spawned.The particle color at any time is determined by blending
  • setEndSize
    Set the end size of the particles spawned.The particle size at any time is determined by blending th
  • setGravity
    This method sets the gravity vector.
  • setHighLife
    Set the high value of life.The particle's lifetime/expiration is determined by randomly selecting a
  • setGravity,
  • setHighLife,
  • setLowLife,
  • setMaterial,
  • setNumParticles,
  • setShadowMode,
  • setStartColor,
  • setStartSize,
  • emitParticle

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