final JCGLIndexBuffersType g_ib = g.indexBuffers(); final JCGLArrayBuffersType g_ab = g.arrayBuffers();
final JCGLIndexBuffersType g_ib = g.indexBuffers(); final JCGLShadersType g_sh = g.shaders();
final JCGLIndexBuffersType g_ib = g.indexBuffers(); final JCGLShadersType g_sh = g.shaders();
final JCGLIndexBuffersType g_ib = g.indexBuffers(); final JCGLShadersType g_sh = g.shaders(); final JCGLTexturesType g_tex = g.textures();
final JCGLIndexBuffersType g_ib = g.indexBuffers(); final JCGLShadersType g_sh = g.shaders(); final JCGLTexturesType g_tex = g.textures();
final JCGLIndexBuffersType g_ib = g.indexBuffers(); final JCGLShadersType g_sh = g.shaders(); final JCGLTexturesType g_tex = g.textures();
final JCGLIndexBuffersType g_ib = g.indexBuffers(); final JCGLShadersType g_sh = g.shaders(); final JCGLTexturesType g_tex = g.textures();
@Override public void onFinish(final JCGLInterfaceGL33Type g) { final JCGLArrayBuffersType g_ab = g.arrayBuffers(); final JCGLArrayObjectsType g_ao = g.arrayObjects(); final JCGLIndexBuffersType g_ib = g.indexBuffers(); final JCGLShadersType g_sh = g.shaders(); /* * Delete everything. */ g_ib.indexBufferDelete(this.index_buffer); g_ab.arrayBufferDelete(this.array_buffer); g_ao.arrayObjectDelete(this.array_object); g_sh.shaderDeleteProgram(this.program); } }
@Override public void onFinish(final JCGLInterfaceGL33Type g) { final JCGLArrayBuffersType g_ab = g.arrayBuffers(); final JCGLArrayObjectsType g_ao = g.arrayObjects(); final JCGLIndexBuffersType g_ib = g.indexBuffers(); final JCGLShadersType g_sh = g.shaders(); /* * Delete everything. */ g_ib.indexBufferDelete(this.index_buffer); g_ab.arrayBufferDelete(this.array_buffer); g_ao.arrayObjectDelete(this.array_object); g_sh.shaderDeleteProgram(this.program); } }
@Override public void onFinish(final JCGLInterfaceGL33Type g) { final JCGLArrayBuffersType g_ab = g.arrayBuffers(); final JCGLArrayObjectsType g_ao = g.arrayObjects(); final JCGLIndexBuffersType g_ib = g.indexBuffers(); final JCGLShadersType g_sh = g.shaders(); /* * Delete everything. */ g_ib.indexBufferDelete(this.index_buffer); g_ab.arrayBufferDelete(this.array_buffer); g_ao.arrayObjectDelete(this.array_object); g_sh.shaderDeleteProgram(this.program); } }
@Override public void onFinish(final JCGLInterfaceGL33Type g) { final JCGLArrayBuffersType g_ab = g.arrayBuffers(); final JCGLArrayObjectsType g_ao = g.arrayObjects(); final JCGLIndexBuffersType g_ib = g.indexBuffers(); final JCGLShadersType g_sh = g.shaders(); /* * Delete everything. */ g_ib.indexBufferDelete(this.index_buffer); g_ab.arrayBufferDelete(this.array_buffer); g_ao.arrayObjectDelete(this.array_object); g_sh.shaderDeleteProgram(this.program); } }
@Override public void onFinish(final JCGLInterfaceGL33Type g) { final JCGLArrayBuffersType g_ab = g.arrayBuffers(); final JCGLArrayObjectsType g_ao = g.arrayObjects(); final JCGLIndexBuffersType g_ib = g.indexBuffers(); final JCGLShadersType g_sh = g.shaders(); /* * Delete everything. */ g_ib.indexBufferDelete(this.index_buffer); g_ab.arrayBufferDelete(this.array_buffer); g_ao.arrayObjectDelete(this.array_object); g_sh.shaderDeleteProgram(this.program); } }
@Override public void onFinish(final JCGLInterfaceGL33Type g) { final JCGLArrayBuffersType g_ab = g.arrayBuffers(); final JCGLArrayObjectsType g_ao = g.arrayObjects(); final JCGLIndexBuffersType g_ib = g.indexBuffers(); final JCGLShadersType g_sh = g.shaders(); /* * Delete everything. */ g_ib.indexBufferDelete(this.index_buffer); g_ab.arrayBufferDelete(this.array_buffer); g_ao.arrayObjectDelete(this.array_object); g_sh.shaderDeleteProgram(this.program); } }
@Override public void onFinish(final JCGLInterfaceGL33Type g) { final JCGLArrayBuffersType g_ab = g.arrayBuffers(); final JCGLArrayObjectsType g_ao = g.arrayObjects(); final JCGLIndexBuffersType g_ib = g.indexBuffers(); final JCGLShadersType g_sh = g.shaders(); /* * Delete everything. */ g_ib.indexBufferDelete(this.index_buffer); g_ab.arrayBufferDelete(this.array_buffer); g_ao.arrayObjectDelete(this.array_object); g_sh.shaderDeleteProgram(this.program); } }
final JCGLIndexBuffersType g_ib = g.indexBuffers(); final JCGLShadersType g_sh = g.shaders();
f_index_size.thenCompose( size -> this.g.evaluate((g33, unused) -> { final JCGLIndexBuffersType gi = g33.indexBuffers(); gi.indexBufferUnbind(); final long sz = size.longValue(); f_index_get_update.thenCompose( up -> this.g.evaluate((g33, unused) -> { final JCGLIndexBuffersType gi = g33.indexBuffers(); gi.indexBufferBind(up.buffer()); gi.indexBufferUpdate(up);