/** * Record the current projection matrix state. Has the side effect of * setting the current matrix state to GL_PROJECTION * @param gl */ public void getCurrentProjection(GL10 gl) { getMatrix(gl, GL10.GL_PROJECTION, mProjection); }
/** * Record the current projection matrix state. Has the side effect of * setting the current matrix state to GL_PROJECTION * @param gl */ public void getCurrentProjection(GL10 gl) { getMatrix(gl, GL10.GL_PROJECTION, mProjection); }
/** * Record the current modelView matrix state. Has the side effect of * setting the current matrix state to GL_MODELVIEW * @param gl */ public void getCurrentModelView(GL10 gl) { getMatrix(gl, GL10.GL_MODELVIEW, mModelView); }
/** * Record the current modelView matrix state. Has the side effect of * setting the current matrix state to GL_MODELVIEW * @param gl */ public void getCurrentModelView(GL10 gl) { getMatrix(gl, GL10.GL_MODELVIEW, mModelView); }