@Override public void dispose () { renderer.dispose(); world.dispose(); renderer = null; world = null; mouseJoint = null; hitBody = null; }
@Override public void dispose () { world.dispose(); renderer.dispose(); } }
@Override public void dispose () { world.dispose(); renderer.dispose(); batch.dispose(); font.dispose(); }
@Override public void dispose () { world.dispose(); renderer.dispose(); debugRenderer.dispose(); font.dispose(); textureRegion.getTexture().dispose(); } }
public void dispose() { if (PhysicalWorld.WORLD != null) { PhysicalWorld.WORLD.dispose(); } }
@Override public void dispose() { debugRenderer.dispose(); batch.dispose(); world.dispose(); }
@Override public void dispose() { debugRenderer.dispose(); batch.dispose(); world.dispose(); }
@Override public void dispose() { debugRenderer.dispose(); batch.dispose(); world.dispose(); }
@Override public void dispose() { debugRenderer.dispose(); batch.dispose(); world.dispose(); }
@Override public void dispose() { debugRenderer.dispose(); batch.dispose(); rayHandler.dispose(); world.dispose(); }
@Override public void dispose() { debugRenderer.dispose(); batch.dispose(); mbm.destroyPhysics(); world.dispose(); }
public void loadLevel(){ if(world != null) world.dispose(); world = new World(new Vector2(0,live ? -10 : 0), true); LinkedList<IMode> loadSorted = new LinkedList<>(modes); Collections.sort(loadSorted, new LoadPriorityComparator()); for(IMode child : loadSorted) child.loadLevel(gdxLevel); }
@Override public void dispose() { //dispose of all our opened resources map.dispose(); renderer.dispose(); world.dispose(); b2dr.dispose(); hud.dispose(); }
@Override public void dispose() { playerTex.dispose(); dinoTex.dispose(); debugRenderer.dispose(); batch.dispose(); world.dispose(); }
@Override public void dispose() { debugRenderer.dispose(); batch.dispose(); square.dispose(); circle.dispose(); world.dispose(); }
@Override public void dispose() { boxTexture.dispose(); debugRenderer.dispose(); stage.dispose(); batch.dispose(); world.dispose(); }
@Override public void dispose() { bottleTexture.dispose(); ballTexture.dispose(); batch.dispose(); font.dispose(); world.dispose(); }
@Override public void dispose() { b2dWorld.dispose(); world.dispose(); b2dRenderer.dispose(); stage.dispose(); fadeOutTexture.dispose(); hud.dispose(); }
@Override public void dispose() { debugRenderer.dispose(); batch.dispose(); circle.dispose(); circle2.dispose(); circle3.dispose(); world.dispose(); }
@Override public void dispose() { wheelTex.dispose(); backDamperTex.dispose(); frontDamperTex.dispose(); frameTex.dispose(); debugRenderer.dispose(); batch.dispose(); world.dispose(); }