- createBody
Create a rigid body given a definition. No reference to the definition is
retained. Bodies created b
- <init>
Construct a world object.
- step
Take a time step. This performs collision detection, integration, and constraint
solution.
- destroyBody
Destroy a rigid body given a definition. No reference to the definition is
retained. This function i
- dispose
- getBodies
- destroyJoint
Destroy a joint. This may cause the connected bodies to begin colliding.
- QueryAABB
Query the world for all fixtures that potentially overlap the provided AABB.
- createJoint
Create a joint to constrain bodies together. No reference to the definition is
retained. This may ca
- rayCast
Ray-cast the world for all fixtures in the path of the ray. The ray-cast ignores
shapes that contain
- getContactList
Returns the list of Contact instances produced by the last call to
#step(float,int,int). Note that t
- getJoints